Object Oriented Programming (OOP)¶
In this chapter we are going to learn how to use the Object-Oriented programming paradigm inside the Ring programming language.
We will learn about
- Classes and Objects
- Access Objects Using Braces
- Composition
- Setter and Getter
- Private Attributes and Methods
- Operator Overloading
- Inheritance
- Dynamic Attributes
- Packages
Classes and Objects¶
We can define new classes using the next syntax
Syntax:
Class <Class Name> [From <Parent Class Name>]
[Attributes]
[Methods]
[Private
[Attributes]
[Methods]
]
And we can create objects using the next syntax
Syntax:
New <Object Name> [ (init method parameters) ] |
[ { access object data and methods } ] ---> Object
Example:
New point { x=10 y=20 z=30 print() }
Class Point x y z func print see x + nl + y + nl + z + nl
Note
We can use { } to access object data and methods.
Tip
we can declare the class attributes directly after the class name.
Output:
10
20
30
We can rewrite the same program in another style
New point # create new object using the point class
{ # access the new object attributes and methods
x = 10 # set the x attribute to 10
y = 20 # set the y attribute to 20
z = 30 # set the z attribute to 30
print() # call the print method
} # end of object access
Class Point # define the Point class
x y z # the class contains three attributes x, y & z
func print # define the print method
see x + nl + # print the x attribute
y + nl + # print the y attribute
z + nl # print the z attribute
Also we can write the same program in another way
P1 = New Point
P1.x = 10
P1.y = 20
P1.z = 30
P1.Print()
Class Point x y z func print see x + nl + y + nl + z + nl
Note
we can use the dot operator after the object name to access object members.
Also we can write the same program in another way
new point { print() }
Class Point
x = 10 y = 20 z = 30
func print see x + nl + y + nl + z + nl
Note
we can set the default values for the class attributes when we declare them.
Also we can write the same program in another way
new point(10,20,30)
Class Point
x y z
func init p1,p2,p3 x=p1 y=p2 z=p3 print()
func print see x + nl + y + nl + z + nl
Note
we can call the init method directly using () when we create new objects
Also we can write the same program in another way
new point( [ :x = 10 , :y = 20 , :z = 30 ] )
Class Point x y z
func init aPara x = aPara[:x] y = aPara[:y] z = aPara[:z] print()
func print see x + nl + y + nl + z + nl
Tip
using Hash for passing method parameters enable us to create optional parameters and change the order of parameters when adding them to the Hash.
Access Objects Using Braces¶
We can access the object at any time using braces { }
Inside the braces we can use the object attributes and methods directly
This can be done when we create the object using the New keyword or at any time using the next syntax
ObjectName { access object data and methods }
Example:
See "Creating the Object" + nl
o1 = new Point
See "Using the Object" + nl
o1 {
x=5
y=15
z=25
print()
}
Class Point x y z func print see x + nl + y + nl + z
We can use braces to access objects when we call functions or methods
Example:
o1 = new Point
print( o1 { x=10 y=20 z=30 } )
func print object
see object.x + nl +
object.y + nl +
object.z
Class Point x y z
We can mix between using braces and the dot operator to access the object in the same expression.
Example:
o1 = new Point
O1 { x=10 y=20 z=30 }.print()
Class Point x y z
func print see x + nl + y + nl + z
Composition¶
The object may contains other objects as attributes.
Using braces to access objects can be nested.
Example:
R1 = New Rectangle
{
Name = "Rectangle 1"
P1
{
X = 10
Y = 20
}
P2
{
X = 200
Y = 300
}
Color = "Blue"
}
see "Name : " + R1.Name + nl +
"Color: " + R1.Color + nl +
"P1 : (" + R1.P1.X + "," + R1.P1.Y + ")" + nl +
"P2 : (" + R1.P2.X + "," + R1.P2.Y + ")"
Class Rectangle
name color
p1 = new Point
p2 = new Point
Class Point x y
Output:
Name : Rectangle 1
Color: Blue
P1 : (10,20)
P2 : (200,300)
Setter and Getter¶
We can define methods to be used when we set and get object attributes.
Syntax:
Class ClassName
AttributeName
...
Func SetAttributeName
...
Func GetAttributeName
...
Example:
o1 = new person
o1.name = "Mahmoud" see o1.name + nl
o1 { name = "Ahmed" see name }
Class Person
name family = "Fayed"
func setname value
see "Message from SetName() Function!" + nl
name = value + " " + family
func getname
see "Message from GetName() Function!" + nl
return "Mr. " + name
Output:
Message from SetName() Function!
Message from GetName() Function!
Mr. Mahmoud Fayed
Message from SetName() Function!
Message from GetName() Function!
Mr. Ahmed Fayed
Private Attributes and Methods¶
We can define private attributes and methods after the keyword private inside the class body
Example:
o1 = new person {
name = "Test"
age = 20
print()
o1.printsalary()
}
try
see o1.salary
catch
see cCatchError + nl
done
try
o1.increasesalary(1000)
catch
see cCatchError + nl
done
Class Person
name age
func print
see "Name : " + name + nl +
"Age : " + age + nl
func printsalary
see "Salary : " + salary + nl
private
salary = 15000
func increasesalary x
salary += x
Output:
Name : Test
Age : 20
Salary : 15000
Error (R27) : Using private attribute from outside the class : salary
Error (R26) : Calling private method from outside the class : increasesalary
Operator Overloading¶
We can add the operator method to our class to enable using operators with the class objects.
Syntax:
Class ClassName
...
Func operator cOperator,Para
...
The function operator takes two paramters, the first represent the operator and the second represent the second parameter after the operator.
Example:
o1 = new point { x = 10 y = 10 print("P1 : ") }
o2 = new point { x = 20 y = 40 print("P2 : ") }
o3 = o1 + o2
o3.print("P1+P2 : ")
class point x y
func operator cOperator,Para
result = new point
switch cOperator
on "+"
result.x = x + Para.x
result.y = y + Para.y
on "-"
result.x = x - Para.x
result.y = y - Para.y
off
return result
func print cPoint
see cPoint + "X : " + x + " Y : " + y + nl
Output:
P1 : X : 10 Y : 10
P2 : X : 20 Y : 40
P1+P2 : X : 30 Y : 50
Inheritance¶
We can create class from another class in the class definition using the keyword from.
Syntax:
Class <Class Name> [From <Parent Class Name>]
We can call a method in the parent class from the child class using the super object.
Syntax:
func methodname
...
super.methodname()
...
Example:
Func main
e1 = new Employee {
Name = "test"
age = 20
job = "programmer"
salary = 20000000
print()
}
Class Human
Name Age
func print
see "Name : " + name + nl + "Age : " + age + nl
Class Employee from Human
Job Salary
func print
super.print()
see "Job : " + job + nl + "Salary : " + salary + nl
Output:
Name : test
Age : 20
Job : programmer
Salary : 20000000
Dynamic Attributes¶
We can write instructions after the class name to be executed when we create new objects
Example:
o1 = new dynamicClass
see o1.var5 + nl # output 5
Class DynamicClass
for x = 1 to 10
cStr = "var" + x + " = " + x
eval(cStr)
next
Tip
in the previous example var1, var2, ..., var10 will be defined as attributes.
Tip
The problem with the previous example is that x and cStr will be defined as attributes too!
Note
we can write class definitions inside a string then using eval() we can execute the string to define the classes
Packages¶
We can create a package (a group of classes under a common name) using the next syntax
package PackageName
Class Class1
...
Class Class2
...
Class Class3
...
...
Example
o1 = new System.output.console
o1.print("Hello World")
Package System.Output
Class Console
Func Print cText
see cText + nl
Note
we can use the dot operator as part of the package name
Instead of typing the long name PackageName.ClassName we can use the import command
When we import a package, we can use any class inside this package directly.
Example
import system.output
o1 = new console {
print("Hello World")
}
Package System.Output
Class Console
Func Print cText
see cText + nl
Printing Objects¶
We can print the object state (attributes and values) using the see command.
Example:
see new point { x=10 y=20 z=30 }
class point x y z
Output:
x: 10.000000
y: 20.000000
z: 30.000000