RingOpenGL (OpenGL 1.4) Functions Reference
- GL_ZERO 
- GL_FALSE 
- GL_LOGIC_OP 
- GL_NONE 
- GL_TEXTURE_COMPONENTS 
- GL_NO_ERROR 
- GL_POINTS 
- GL_CURRENT_BIT 
- GL_TRUE 
- GL_ONE 
- GL_CLIENT_PIXEL_STORE_BIT 
- GL_LINES 
- GL_LINE_LOOP 
- GL_POINT_BIT 
- GL_CLIENT_VERTEX_ARRAY_BIT 
- GL_LINE_STRIP 
- GL_LINE_BIT 
- GL_TRIANGLES 
- GL_TRIANGLE_STRIP 
- GL_TRIANGLE_FAN 
- GL_QUADS 
- GL_QUAD_STRIP 
- GL_POLYGON_BIT 
- GL_POLYGON 
- GL_POLYGON_STIPPLE_BIT 
- GL_PIXEL_MODE_BIT 
- GL_LIGHTING_BIT 
- GL_FOG_BIT 
- GL_DEPTH_BUFFER_BIT 
- GL_ACCUM 
- GL_LOAD 
- GL_RETURN 
- GL_MULT 
- GL_ADD 
- GL_NEVER 
- GL_ACCUM_BUFFER_BIT 
- GL_LESS 
- GL_EQUAL 
- GL_LEQUAL 
- GL_GREATER 
- GL_NOTEQUAL 
- GL_GEQUAL 
- GL_ALWAYS 
- GL_SRC_COLOR 
- GL_ONE_MINUS_SRC_COLOR 
- GL_SRC_ALPHA 
- GL_ONE_MINUS_SRC_ALPHA 
- GL_DST_ALPHA 
- GL_ONE_MINUS_DST_ALPHA 
- GL_DST_COLOR 
- GL_ONE_MINUS_DST_COLOR 
- GL_SRC_ALPHA_SATURATE 
- GL_STENCIL_BUFFER_BIT 
- GL_FRONT_LEFT 
- GL_FRONT_RIGHT 
- GL_BACK_LEFT 
- GL_BACK_RIGHT 
- GL_FRONT 
- GL_BACK 
- GL_LEFT 
- GL_RIGHT 
- GL_FRONT_AND_BACK 
- GL_AUX0 
- GL_AUX1 
- GL_AUX2 
- GL_AUX3 
- GL_INVALID_ENUM 
- GL_INVALID_VALUE 
- GL_INVALID_OPERATION 
- GL_STACK_OVERFLOW 
- GL_STACK_UNDERFLOW 
- GL_OUT_OF_MEMORY 
- GL_2D 
- GL_3D 
- GL_3D_COLOR 
- GL_3D_COLOR_TEXTURE 
- GL_4D_COLOR_TEXTURE 
- GL_PASS_THROUGH_TOKEN 
- GL_POINT_TOKEN 
- GL_LINE_TOKEN 
- GL_POLYGON_TOKEN 
- GL_BITMAP_TOKEN 
- GL_DRAW_PIXEL_TOKEN 
- GL_COPY_PIXEL_TOKEN 
- GL_LINE_RESET_TOKEN 
- GL_EXP 
- GL_VIEWPORT_BIT 
- GL_EXP2 
- GL_CW 
- GL_CCW 
- GL_COEFF 
- GL_ORDER 
- GL_DOMAIN 
- GL_CURRENT_COLOR 
- GL_CURRENT_INDEX 
- GL_CURRENT_NORMAL 
- GL_CURRENT_TEXTURE_COORDS 
- GL_CURRENT_RASTER_COLOR 
- GL_CURRENT_RASTER_INDEX 
- GL_CURRENT_RASTER_TEXTURE_COORDS 
- GL_CURRENT_RASTER_POSITION 
- GL_CURRENT_RASTER_POSITION_VALID 
- GL_CURRENT_RASTER_DISTANCE 
- GL_POINT_SMOOTH 
- GL_POINT_SIZE 
- GL_POINT_SIZE_RANGE 
- GL_POINT_SIZE_GRANULARITY 
- GL_LINE_SMOOTH 
- GL_LINE_WIDTH 
- GL_LINE_WIDTH_RANGE 
- GL_LINE_WIDTH_GRANULARITY 
- GL_LINE_STIPPLE 
- GL_LINE_STIPPLE_PATTERN 
- GL_LINE_STIPPLE_REPEAT 
- GL_LIST_MODE 
- GL_MAX_LIST_NESTING 
- GL_LIST_BASE 
- GL_LIST_INDEX 
- GL_POLYGON_MODE 
- GL_POLYGON_SMOOTH 
- GL_POLYGON_STIPPLE 
- GL_EDGE_FLAG 
- GL_CULL_FACE 
- GL_CULL_FACE_MODE 
- GL_FRONT_FACE 
- GL_LIGHTING 
- GL_LIGHT_MODEL_LOCAL_VIEWER 
- GL_LIGHT_MODEL_TWO_SIDE 
- GL_LIGHT_MODEL_AMBIENT 
- GL_SHADE_MODEL 
- GL_COLOR_MATERIAL_FACE 
- GL_COLOR_MATERIAL_PARAMETER 
- GL_COLOR_MATERIAL 
- GL_FOG 
- GL_FOG_INDEX 
- GL_FOG_DENSITY 
- GL_FOG_START 
- GL_FOG_END 
- GL_FOG_MODE 
- GL_FOG_COLOR 
- GL_DEPTH_RANGE 
- GL_DEPTH_TEST 
- GL_DEPTH_WRITEMASK 
- GL_DEPTH_CLEAR_VALUE 
- GL_DEPTH_FUNC 
- GL_ACCUM_CLEAR_VALUE 
- GL_STENCIL_TEST 
- GL_STENCIL_CLEAR_VALUE 
- GL_STENCIL_FUNC 
- GL_STENCIL_VALUE_MASK 
- GL_STENCIL_FAIL 
- GL_STENCIL_PASS_DEPTH_FAIL 
- GL_STENCIL_PASS_DEPTH_PASS 
- GL_STENCIL_REF 
- GL_STENCIL_WRITEMASK 
- GL_MATRIX_MODE 
- GL_NORMALIZE 
- GL_VIEWPORT 
- GL_MODELVIEW_STACK_DEPTH 
- GL_PROJECTION_STACK_DEPTH 
- GL_TEXTURE_STACK_DEPTH 
- GL_MODELVIEW_MATRIX 
- GL_PROJECTION_MATRIX 
- GL_TEXTURE_MATRIX 
- GL_ATTRIB_STACK_DEPTH 
- GL_CLIENT_ATTRIB_STACK_DEPTH 
- GL_ALPHA_TEST 
- GL_ALPHA_TEST_FUNC 
- GL_ALPHA_TEST_REF 
- GL_DITHER 
- GL_BLEND_DST 
- GL_BLEND_SRC 
- GL_BLEND 
- GL_LOGIC_OP_MODE 
- GL_INDEX_LOGIC_OP 
- GL_COLOR_LOGIC_OP 
- GL_AUX_BUFFERS 
- GL_DRAW_BUFFER 
- GL_READ_BUFFER 
- GL_SCISSOR_BOX 
- GL_SCISSOR_TEST 
- GL_INDEX_CLEAR_VALUE 
- GL_INDEX_WRITEMASK 
- GL_COLOR_CLEAR_VALUE 
- GL_COLOR_WRITEMASK 
- GL_INDEX_MODE 
- GL_RGBA_MODE 
- GL_DOUBLEBUFFER 
- GL_STEREO 
- GL_RENDER_MODE 
- GL_PERSPECTIVE_CORRECTION_HINT 
- GL_POINT_SMOOTH_HINT 
- GL_LINE_SMOOTH_HINT 
- GL_POLYGON_SMOOTH_HINT 
- GL_FOG_HINT 
- GL_TEXTURE_GEN_S 
- GL_TEXTURE_GEN_T 
- GL_TEXTURE_GEN_R 
- GL_TEXTURE_GEN_Q 
- GL_PIXEL_MAP_I_TO_I 
- GL_PIXEL_MAP_S_TO_S 
- GL_PIXEL_MAP_I_TO_R 
- GL_PIXEL_MAP_I_TO_G 
- GL_PIXEL_MAP_I_TO_B 
- GL_PIXEL_MAP_I_TO_A 
- GL_PIXEL_MAP_R_TO_R 
- GL_PIXEL_MAP_G_TO_G 
- GL_PIXEL_MAP_B_TO_B 
- GL_PIXEL_MAP_A_TO_A 
- GL_PIXEL_MAP_I_TO_I_SIZE 
- GL_PIXEL_MAP_S_TO_S_SIZE 
- GL_PIXEL_MAP_I_TO_R_SIZE 
- GL_PIXEL_MAP_I_TO_G_SIZE 
- GL_PIXEL_MAP_I_TO_B_SIZE 
- GL_PIXEL_MAP_I_TO_A_SIZE 
- GL_PIXEL_MAP_R_TO_R_SIZE 
- GL_PIXEL_MAP_G_TO_G_SIZE 
- GL_PIXEL_MAP_B_TO_B_SIZE 
- GL_PIXEL_MAP_A_TO_A_SIZE 
- GL_UNPACK_SWAP_BYTES 
- GL_UNPACK_LSB_FIRST 
- GL_UNPACK_ROW_LENGTH 
- GL_UNPACK_SKIP_ROWS 
- GL_UNPACK_SKIP_PIXELS 
- GL_UNPACK_ALIGNMENT 
- GL_PACK_SWAP_BYTES 
- GL_PACK_LSB_FIRST 
- GL_PACK_ROW_LENGTH 
- GL_PACK_SKIP_ROWS 
- GL_PACK_SKIP_PIXELS 
- GL_PACK_ALIGNMENT 
- GL_MAP_COLOR 
- GL_MAP_STENCIL 
- GL_INDEX_SHIFT 
- GL_INDEX_OFFSET 
- GL_RED_SCALE 
- GL_RED_BIAS 
- GL_ZOOM_X 
- GL_ZOOM_Y 
- GL_GREEN_SCALE 
- GL_GREEN_BIAS 
- GL_BLUE_SCALE 
- GL_BLUE_BIAS 
- GL_ALPHA_SCALE 
- GL_ALPHA_BIAS 
- GL_DEPTH_SCALE 
- GL_DEPTH_BIAS 
- GL_MAX_EVAL_ORDER 
- GL_MAX_LIGHTS 
- GL_MAX_CLIP_PLANES 
- GL_MAX_TEXTURE_SIZE 
- GL_MAX_PIXEL_MAP_TABLE 
- GL_MAX_ATTRIB_STACK_DEPTH 
- GL_MAX_MODELVIEW_STACK_DEPTH 
- GL_MAX_NAME_STACK_DEPTH 
- GL_MAX_PROJECTION_STACK_DEPTH 
- GL_MAX_TEXTURE_STACK_DEPTH 
- GL_MAX_VIEWPORT_DIMS 
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 
- GL_SUBPIXEL_BITS 
- GL_INDEX_BITS 
- GL_RED_BITS 
- GL_GREEN_BITS 
- GL_BLUE_BITS 
- GL_ALPHA_BITS 
- GL_DEPTH_BITS 
- GL_STENCIL_BITS 
- GL_ACCUM_RED_BITS 
- GL_ACCUM_GREEN_BITS 
- GL_ACCUM_BLUE_BITS 
- GL_ACCUM_ALPHA_BITS 
- GL_NAME_STACK_DEPTH 
- GL_AUTO_NORMAL 
- GL_MAP1_COLOR_4 
- GL_MAP1_INDEX 
- GL_MAP1_NORMAL 
- GL_MAP1_TEXTURE_COORD_1 
- GL_MAP1_TEXTURE_COORD_2 
- GL_MAP1_TEXTURE_COORD_3 
- GL_MAP1_TEXTURE_COORD_4 
- GL_MAP1_VERTEX_3 
- GL_MAP1_VERTEX_4 
- GL_MAP2_COLOR_4 
- GL_MAP2_INDEX 
- GL_MAP2_NORMAL 
- GL_MAP2_TEXTURE_COORD_1 
- GL_MAP2_TEXTURE_COORD_2 
- GL_MAP2_TEXTURE_COORD_3 
- GL_MAP2_TEXTURE_COORD_4 
- GL_MAP2_VERTEX_3 
- GL_MAP2_VERTEX_4 
- GL_MAP1_GRID_DOMAIN 
- GL_MAP1_GRID_SEGMENTS 
- GL_MAP2_GRID_DOMAIN 
- GL_MAP2_GRID_SEGMENTS 
- GL_TEXTURE_1D 
- GL_TEXTURE_2D 
- GL_FEEDBACK_BUFFER_POINTER 
- GL_FEEDBACK_BUFFER_SIZE 
- GL_FEEDBACK_BUFFER_TYPE 
- GL_SELECTION_BUFFER_POINTER 
- GL_SELECTION_BUFFER_SIZE 
- GL_TEXTURE_WIDTH 
- GL_TRANSFORM_BIT 
- GL_TEXTURE_HEIGHT 
- GL_TEXTURE_INTERNAL_FORMAT 
- GL_TEXTURE_BORDER_COLOR 
- GL_TEXTURE_BORDER 
- GL_DONT_CARE 
- GL_FASTEST 
- GL_NICEST 
- GL_AMBIENT 
- GL_DIFFUSE 
- GL_SPECULAR 
- GL_POSITION 
- GL_SPOT_DIRECTION 
- GL_SPOT_EXPONENT 
- GL_SPOT_CUTOFF 
- GL_CONSTANT_ATTENUATION 
- GL_LINEAR_ATTENUATION 
- GL_QUADRATIC_ATTENUATION 
- GL_COMPILE 
- GL_COMPILE_AND_EXECUTE 
- GL_BYTE 
- GL_UNSIGNED_BYTE 
- GL_SHORT 
- GL_UNSIGNED_SHORT 
- GL_INT 
- GL_UNSIGNED_INT 
- GL_FLOAT 
- GL_2_BYTES 
- GL_3_BYTES 
- GL_4_BYTES 
- GL_DOUBLE 
- GL_CLEAR 
- GL_AND 
- GL_AND_REVERSE 
- GL_COPY 
- GL_AND_INVERTED 
- GL_NOOP 
- GL_XOR 
- GL_OR 
- GL_NOR 
- GL_EQUIV 
- GL_INVERT 
- GL_OR_REVERSE 
- GL_COPY_INVERTED 
- GL_OR_INVERTED 
- GL_NAND 
- GL_SET 
- GL_EMISSION 
- GL_SHININESS 
- GL_AMBIENT_AND_DIFFUSE 
- GL_COLOR_INDEXES 
- GL_MODELVIEW 
- GL_PROJECTION 
- GL_TEXTURE 
- GL_COLOR 
- GL_DEPTH 
- GL_STENCIL 
- GL_COLOR_INDEX 
- GL_STENCIL_INDEX 
- GL_DEPTH_COMPONENT 
- GL_RED 
- GL_GREEN 
- GL_BLUE 
- GL_ALPHA 
- GL_RGB 
- GL_RGBA 
- GL_LUMINANCE 
- GL_LUMINANCE_ALPHA 
- GL_BITMAP 
- GL_POINT 
- GL_LINE 
- GL_FILL 
- GL_RENDER 
- GL_FEEDBACK 
- GL_SELECT 
- GL_FLAT 
- GL_SMOOTH 
- GL_KEEP 
- GL_REPLACE 
- GL_INCR 
- GL_DECR 
- GL_VENDOR 
- GL_RENDERER 
- GL_VERSION 
- GL_EXTENSIONS 
- GL_S 
- GL_ENABLE_BIT 
- GL_T 
- GL_R 
- GL_Q 
- GL_MODULATE 
- GL_DECAL 
- GL_TEXTURE_ENV_MODE 
- GL_TEXTURE_ENV_COLOR 
- GL_TEXTURE_ENV 
- GL_EYE_LINEAR 
- GL_OBJECT_LINEAR 
- GL_SPHERE_MAP 
- GL_TEXTURE_GEN_MODE 
- GL_OBJECT_PLANE 
- GL_EYE_PLANE 
- GL_NEAREST 
- GL_LINEAR 
- GL_NEAREST_MIPMAP_NEAREST 
- GL_LINEAR_MIPMAP_NEAREST 
- GL_NEAREST_MIPMAP_LINEAR 
- GL_LINEAR_MIPMAP_LINEAR 
- GL_TEXTURE_MAG_FILTER 
- GL_TEXTURE_MIN_FILTER 
- GL_TEXTURE_WRAP_S 
- GL_TEXTURE_WRAP_T 
- GL_CLAMP 
- GL_REPEAT 
- GL_POLYGON_OFFSET_UNITS 
- GL_POLYGON_OFFSET_POINT 
- GL_POLYGON_OFFSET_LINE 
- GL_R3_G3_B2 
- GL_V2F 
- GL_V3F 
- GL_C4UB_V2F 
- GL_C4UB_V3F 
- GL_C3F_V3F 
- GL_N3F_V3F 
- GL_C4F_N3F_V3F 
- GL_T2F_V3F 
- GL_T4F_V4F 
- GL_T2F_C4UB_V3F 
- GL_T2F_C3F_V3F 
- GL_T2F_N3F_V3F 
- GL_T2F_C4F_N3F_V3F 
- GL_T4F_C4F_N3F_V4F 
- GL_CLIP_PLANE0 
- GL_CLIP_PLANE1 
- GL_CLIP_PLANE2 
- GL_CLIP_PLANE3 
- GL_CLIP_PLANE4 
- GL_CLIP_PLANE5 
- GL_LIGHT0 
- GL_COLOR_BUFFER_BIT 
- GL_LIGHT1 
- GL_LIGHT2 
- GL_LIGHT3 
- GL_LIGHT4 
- GL_LIGHT5 
- GL_LIGHT6 
- GL_LIGHT7 
- GL_HINT_BIT 
- GL_POLYGON_OFFSET_FILL 
- GL_POLYGON_OFFSET_FACTOR 
- GL_ALPHA4 
- GL_ALPHA8 
- GL_ALPHA12 
- GL_ALPHA16 
- GL_LUMINANCE4 
- GL_LUMINANCE8 
- GL_LUMINANCE12 
- GL_LUMINANCE16 
- GL_LUMINANCE4_ALPHA4 
- GL_LUMINANCE6_ALPHA2 
- GL_LUMINANCE8_ALPHA8 
- GL_LUMINANCE12_ALPHA4 
- GL_LUMINANCE12_ALPHA12 
- GL_LUMINANCE16_ALPHA16 
- GL_INTENSITY 
- GL_INTENSITY4 
- GL_INTENSITY8 
- GL_INTENSITY12 
- GL_INTENSITY16 
- GL_RGB4 
- GL_RGB5 
- GL_RGB8 
- GL_RGB10 
- GL_RGB12 
- GL_RGB16 
- GL_RGBA2 
- GL_RGBA4 
- GL_RGB5_A1 
- GL_RGBA8 
- GL_RGB10_A2 
- GL_RGBA12 
- GL_RGBA16 
- GL_TEXTURE_RED_SIZE 
- GL_TEXTURE_GREEN_SIZE 
- GL_TEXTURE_BLUE_SIZE 
- GL_TEXTURE_ALPHA_SIZE 
- GL_TEXTURE_LUMINANCE_SIZE 
- GL_TEXTURE_INTENSITY_SIZE 
- GL_PROXY_TEXTURE_1D 
- GL_PROXY_TEXTURE_2D 
- GL_TEXTURE_PRIORITY 
- GL_TEXTURE_RESIDENT 
- GL_TEXTURE_BINDING_1D 
- GL_TEXTURE_BINDING_2D 
- GL_VERTEX_ARRAY 
- GL_NORMAL_ARRAY 
- GL_COLOR_ARRAY 
- GL_INDEX_ARRAY 
- GL_TEXTURE_COORD_ARRAY 
- GL_EDGE_FLAG_ARRAY 
- GL_VERTEX_ARRAY_SIZE 
- GL_VERTEX_ARRAY_TYPE 
- GL_VERTEX_ARRAY_STRIDE 
- GL_NORMAL_ARRAY_TYPE 
- GL_NORMAL_ARRAY_STRIDE 
- GL_COLOR_ARRAY_SIZE 
- GL_COLOR_ARRAY_TYPE 
- GL_COLOR_ARRAY_STRIDE 
- GL_INDEX_ARRAY_TYPE 
- GL_INDEX_ARRAY_STRIDE 
- GL_TEXTURE_COORD_ARRAY_SIZE 
- GL_TEXTURE_COORD_ARRAY_TYPE 
- GL_TEXTURE_COORD_ARRAY_STRIDE 
- GL_EDGE_FLAG_ARRAY_STRIDE 
- GL_VERTEX_ARRAY_POINTER 
- GL_NORMAL_ARRAY_POINTER 
- GL_COLOR_ARRAY_POINTER 
- GL_INDEX_ARRAY_POINTER 
- GL_TEXTURE_COORD_ARRAY_POINTER 
- GL_EDGE_FLAG_ARRAY_POINTER 
- GL_COLOR_INDEX1_EXT 
- GL_COLOR_INDEX2_EXT 
- GL_COLOR_INDEX4_EXT 
- GL_COLOR_INDEX8_EXT 
- GL_COLOR_INDEX12_EXT 
- GL_COLOR_INDEX16_EXT 
- GL_EVAL_BIT 
- GL_LIST_BIT 
- GL_TEXTURE_BIT 
- GL_SCISSOR_BIT 
- GL_ALL_ATTRIB_BITS 
- GL_CLIENT_ALL_ATTRIB_BITS 
- GL_SMOOTH_POINT_SIZE_RANGE 
- GL_SMOOTH_POINT_SIZE_GRANULARITY 
- GL_SMOOTH_LINE_WIDTH_RANGE 
- GL_SMOOTH_LINE_WIDTH_GRANULARITY 
- GL_UNSIGNED_BYTE_3_3_2 
- GL_UNSIGNED_SHORT_4_4_4_4 
- GL_UNSIGNED_SHORT_5_5_5_1 
- GL_UNSIGNED_INT_8_8_8_8 
- GL_UNSIGNED_INT_10_10_10_2 
- GL_RESCALE_NORMAL 
- GL_TEXTURE_BINDING_3D 
- GL_PACK_SKIP_IMAGES 
- GL_PACK_IMAGE_HEIGHT 
- GL_UNPACK_SKIP_IMAGES 
- GL_UNPACK_IMAGE_HEIGHT 
- GL_TEXTURE_3D 
- GL_PROXY_TEXTURE_3D 
- GL_TEXTURE_DEPTH 
- GL_TEXTURE_WRAP_R 
- GL_MAX_3D_TEXTURE_SIZE 
- GL_BGR 
- GL_BGRA 
- GL_MAX_ELEMENTS_VERTICES 
- GL_MAX_ELEMENTS_INDICES 
- GL_CLAMP_TO_EDGE 
- GL_TEXTURE_MIN_LOD 
- GL_TEXTURE_MAX_LOD 
- GL_TEXTURE_BASE_LEVEL 
- GL_TEXTURE_MAX_LEVEL 
- GL_LIGHT_MODEL_COLOR_CONTROL 
- GL_SINGLE_COLOR 
- GL_SEPARATE_SPECULAR_COLOR 
- GL_UNSIGNED_BYTE_2_3_3_REV 
- GL_UNSIGNED_SHORT_5_6_5 
- GL_UNSIGNED_SHORT_5_6_5_REV 
- GL_UNSIGNED_SHORT_4_4_4_4_REV 
- GL_UNSIGNED_SHORT_1_5_5_5_REV 
- GL_UNSIGNED_INT_8_8_8_8_REV 
- GL_ALIASED_POINT_SIZE_RANGE 
- GL_ALIASED_LINE_WIDTH_RANGE 
- GL_MULTISAMPLE 
- GL_SAMPLE_ALPHA_TO_COVERAGE 
- GL_SAMPLE_ALPHA_TO_ONE 
- GL_SAMPLE_COVERAGE 
- GL_SAMPLE_BUFFERS 
- GL_SAMPLES 
- GL_SAMPLE_COVERAGE_VALUE 
- GL_SAMPLE_COVERAGE_INVERT 
- GL_CLAMP_TO_BORDER 
- GL_TEXTURE0 
- GL_TEXTURE1 
- GL_TEXTURE2 
- GL_TEXTURE3 
- GL_TEXTURE4 
- GL_TEXTURE5 
- GL_TEXTURE6 
- GL_TEXTURE7 
- GL_TEXTURE8 
- GL_TEXTURE9 
- GL_TEXTURE10 
- GL_TEXTURE11 
- GL_TEXTURE12 
- GL_TEXTURE13 
- GL_TEXTURE14 
- GL_TEXTURE15 
- GL_TEXTURE16 
- GL_TEXTURE17 
- GL_TEXTURE18 
- GL_TEXTURE19 
- GL_TEXTURE20 
- GL_TEXTURE21 
- GL_TEXTURE22 
- GL_TEXTURE23 
- GL_TEXTURE24 
- GL_TEXTURE25 
- GL_TEXTURE26 
- GL_TEXTURE27 
- GL_TEXTURE28 
- GL_TEXTURE29 
- GL_TEXTURE30 
- GL_TEXTURE31 
- GL_ACTIVE_TEXTURE 
- GL_CLIENT_ACTIVE_TEXTURE 
- GL_MAX_TEXTURE_UNITS 
- GL_TRANSPOSE_MODELVIEW_MATRIX 
- GL_TRANSPOSE_PROJECTION_MATRIX 
- GL_TRANSPOSE_TEXTURE_MATRIX 
- GL_TRANSPOSE_COLOR_MATRIX 
- GL_SUBTRACT 
- GL_COMPRESSED_ALPHA 
- GL_COMPRESSED_LUMINANCE 
- GL_COMPRESSED_LUMINANCE_ALPHA 
- GL_COMPRESSED_INTENSITY 
- GL_COMPRESSED_RGB 
- GL_COMPRESSED_RGBA 
- GL_TEXTURE_COMPRESSION_HINT 
- GL_NORMAL_MAP 
- GL_REFLECTION_MAP 
- GL_TEXTURE_CUBE_MAP 
- GL_TEXTURE_BINDING_CUBE_MAP 
- GL_TEXTURE_CUBE_MAP_POSITIVE_X 
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X 
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y 
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z 
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 
- GL_PROXY_TEXTURE_CUBE_MAP 
- GL_MAX_CUBE_MAP_TEXTURE_SIZE 
- GL_COMBINE 
- GL_COMBINE_RGB 
- GL_COMBINE_ALPHA 
- GL_RGB_SCALE 
- GL_ADD_SIGNED 
- GL_INTERPOLATE 
- GL_CONSTANT 
- GL_PRIMARY_COLOR 
- GL_PREVIOUS 
- GL_SOURCE0_RGB 
- GL_SOURCE1_RGB 
- GL_SOURCE2_RGB 
- GL_SOURCE0_ALPHA 
- GL_SOURCE1_ALPHA 
- GL_SOURCE2_ALPHA 
- GL_OPERAND0_RGB 
- GL_OPERAND1_RGB 
- GL_OPERAND2_RGB 
- GL_OPERAND0_ALPHA 
- GL_OPERAND1_ALPHA 
- GL_OPERAND2_ALPHA 
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE 
- GL_TEXTURE_COMPRESSED 
- GL_NUM_COMPRESSED_TEXTURE_FORMATS 
- GL_COMPRESSED_TEXTURE_FORMATS 
- GL_DOT3_RGB 
- GL_DOT3_RGBA 
- GL_MULTISAMPLE_BIT 
- GL_BLEND_DST_RGB 
- GL_BLEND_SRC_RGB 
- GL_BLEND_DST_ALPHA 
- GL_BLEND_SRC_ALPHA 
- GL_POINT_SIZE_MIN 
- GL_POINT_SIZE_MAX 
- GL_POINT_FADE_THRESHOLD_SIZE 
- GL_POINT_DISTANCE_ATTENUATION 
- GL_GENERATE_MIPMAP 
- GL_GENERATE_MIPMAP_HINT 
- GL_DEPTH_COMPONENT16 
- GL_DEPTH_COMPONENT24 
- GL_DEPTH_COMPONENT32 
- GL_MIRRORED_REPEAT 
- GL_FOG_COORDINATE_SOURCE 
- GL_FOG_COORDINATE 
- GL_FRAGMENT_DEPTH 
- GL_CURRENT_FOG_COORDINATE 
- GL_FOG_COORDINATE_ARRAY_TYPE 
- GL_FOG_COORDINATE_ARRAY_STRIDE 
- GL_FOG_COORDINATE_ARRAY_POINTER 
- GL_FOG_COORDINATE_ARRAY 
- GL_COLOR_SUM 
- GL_CURRENT_SECONDARY_COLOR 
- GL_SECONDARY_COLOR_ARRAY_SIZE 
- GL_SECONDARY_COLOR_ARRAY_TYPE 
- GL_SECONDARY_COLOR_ARRAY_STRIDE 
- GL_SECONDARY_COLOR_ARRAY_POINTER 
- GL_SECONDARY_COLOR_ARRAY 
- GL_MAX_TEXTURE_LOD_BIAS 
- GL_TEXTURE_FILTER_CONTROL 
- GL_TEXTURE_LOD_BIAS 
- GL_INCR_WRAP 
- GL_DECR_WRAP 
- GL_TEXTURE_DEPTH_SIZE 
- GL_DEPTH_TEXTURE_MODE 
- GL_TEXTURE_COMPARE_MODE 
- GL_TEXTURE_COMPARE_FUNC 
- GL_COMPARE_R_TO_TEXTURE 
- void glAccum(GLenum op, GLfloat value) 
- void glAlphaFunc(GLenum func, GLclampf ref) 
- GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) 
- void glArrayElement(GLint i) 
- void glBegin(GLenum mode) 
- void glBindTexture(GLenum target, GLuint texture) 
- void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) 
- void glBlendFunc(GLenum sfactor, GLenum dfactor) 
- void glCallList(GLuint list) 
- void glCallLists(GLsizei n, GLenum type, const void *lists) 
- void glClear(GLbitfield mask) 
- void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 
- void glClearDepth(GLclampd depth) 
- void glClearIndex(GLfloat c) 
- void glClearStencil(GLint s) 
- void glClipPlane(GLenum plane, const GLdouble *equation) 
- void glColor3b(GLbyte red, GLbyte green, GLbyte blue) 
- void glColor3bv(const GLbyte *v) 
- void glColor3d(GLdouble red, GLdouble green, GLdouble blue) 
- void glColor3dv(const GLdouble *v) 
- void glColor3f(GLfloat red, GLfloat green, GLfloat blue) 
- void glColor3fv(const GLfloat *v) 
- void glColor3i(GLint red, GLint green, GLint blue) 
- void glColor3iv(const GLint *v) 
- void glColor3s(GLshort red, GLshort green, GLshort blue) 
- void glColor3sv(const GLshort *v) 
- void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) 
- void glColor3ubv(const GLubyte *v) 
- void glColor3ui(GLuint red, GLuint green, GLuint blue) 
- void glColor3uiv(const GLuint *v) 
- void glColor3us(GLushort red, GLushort green, GLushort blue) 
- void glColor3usv(const GLushort *v) 
- void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) 
- void glColor4bv(const GLbyte *v) 
- void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) 
- void glColor4dv(const GLdouble *v) 
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 
- void glColor4fv(const GLfloat *v) 
- void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) 
- void glColor4iv(const GLint *v) 
- void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) 
- void glColor4sv(const GLshort *v) 
- void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) 
- void glColor4ubv(const GLubyte *v) 
- void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) 
- void glColor4uiv(const GLuint *v) 
- void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) 
- void glColor4usv(const GLushort *v) 
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 
- void glColorMaterial(GLenum face, GLenum mode) 
- void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) 
- void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) 
- void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) 
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) 
- void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) 
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) 
- void glCullFace(GLenum mode) 
- void glDeleteLists(GLuint list, GLsizei range) 
- void glDeleteTextures(GLsizei n, const GLuint *textures) 
- void glDepthFunc(GLenum func) 
- void glDepthMask(GLboolean flag) 
- void glDepthRange(GLclampd zNear, GLclampd zFar) 
- void glDisable(GLenum cap) 
- void glDisableClientState(GLenum array) 
- void glDrawArrays(GLenum mode, GLint first, GLsizei count) 
- void glDrawBuffer(GLenum mode) 
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) 
- void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) 
- void glEdgeFlag(GLboolean flag) 
- void glEdgeFlagPointer(GLsizei stride, const void *pointer) 
- void glEdgeFlagv(const GLboolean *flag) 
- void glEnable(GLenum cap) 
- void glEnableClientState(GLenum array) 
- void glEnd(void) 
- void glEndList(void) 
- void glEvalCoord1d(GLdouble u) 
- void glEvalCoord1dv(const GLdouble *u) 
- void glEvalCoord1f(GLfloat u) 
- void glEvalCoord1fv(const GLfloat *u) 
- void glEvalCoord2d(GLdouble u, GLdouble v) 
- void glEvalCoord2dv(const GLdouble *u) 
- void glEvalCoord2f(GLfloat u, GLfloat v) 
- void glEvalCoord2fv(const GLfloat *u) 
- void glEvalMesh1(GLenum mode, GLint i1, GLint i2) 
- void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) 
- void glEvalPoint1(GLint i) 
- void glEvalPoint2(GLint i, GLint j) 
- void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) 
- void glFinish(void) 
- void glFlush(void) 
- void glFogf(GLenum pname, GLfloat param) 
- void glFogfv(GLenum pname, const GLfloat *params) 
- void glFogi(GLenum pname, GLint param) 
- void glFogiv(GLenum pname, const GLint *params) 
- void glFrontFace(GLenum mode) 
- void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) 
- GLuint glGenLists(GLsizei range) 
- void glGenTextures(GLsizei n, GLuint *textures) 
- void glGetBooleanv(GLenum pname, GLboolean *params) 
- void glGetClipPlane(GLenum plane, GLdouble *equation) 
- void glGetDoublev(GLenum pname, GLdouble *params) 
- GLenum glGetError(void) 
- void glGetFloatv(GLenum pname, GLfloat *params) 
- void glGetIntegerv(GLenum pname, GLint *params) 
- void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) 
- void glGetLightiv(GLenum light, GLenum pname, GLint *params) 
- void glGetMapdv(GLenum target, GLenum query, GLdouble *v) 
- void glGetMapfv(GLenum target, GLenum query, GLfloat *v) 
- void glGetMapiv(GLenum target, GLenum query, GLint *v) 
- void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) 
- void glGetMaterialiv(GLenum face, GLenum pname, GLint *params) 
- void glGetPixelMapfv(GLenum map, GLfloat *values) 
- void glGetPixelMapuiv(GLenum map, GLuint *values) 
- void glGetPixelMapusv(GLenum map, GLushort *values) 
- void glGetPointerv(GLenum pname, void* *params) 
- void glGetPolygonStipple(GLubyte *mask) 
- GLubyte *glGetString(GLenum name) 
- void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) 
- void glGetTexEnviv(GLenum target, GLenum pname, GLint *params) 
- void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) 
- void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) 
- void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) 
- void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) 
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) 
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) 
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) 
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) 
- void glHint(GLenum target, GLenum mode) 
- void glIndexMask(GLuint mask) 
- void glIndexPointer(GLenum type, GLsizei stride, const void *pointer) 
- void glIndexd(GLdouble c) 
- void glIndexdv(const GLdouble *c) 
- void glIndexf(GLfloat c) 
- void glIndexfv(const GLfloat *c) 
- void glIndexi(GLint c) 
- void glIndexiv(const GLint *c) 
- void glIndexs(GLshort c) 
- void glIndexsv(const GLshort *c) 
- void glIndexub(GLubyte c) 
- void glIndexubv(const GLubyte *c) 
- void glInitNames(void) 
- void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) 
- GLboolean glIsEnabled(GLenum cap) 
- GLboolean glIsList(GLuint list) 
- GLboolean glIsTexture(GLuint texture) 
- void glLightModelf(GLenum pname, GLfloat param) 
- void glLightModelfv(GLenum pname, const GLfloat *params) 
- void glLightModeli(GLenum pname, GLint param) 
- void glLightModeliv(GLenum pname, const GLint *params) 
- void glLightf(GLenum light, GLenum pname, GLfloat param) 
- void glLightfv(GLenum light, GLenum pname, const GLfloat *params) 
- void glLighti(GLenum light, GLenum pname, GLint param) 
- void glLightiv(GLenum light, GLenum pname, const GLint *params) 
- void glLineStipple(GLint factor, GLushort pattern) 
- void glLineWidth(GLfloat width) 
- void glListBase(GLuint base) 
- void glLoadIdentity(void) 
- void glLoadMatrixd(const GLdouble *m) 
- void glLoadMatrixf(const GLfloat *m) 
- void glLoadName(GLuint name) 
- void glLogicOp(GLenum opcode) 
- void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) 
- void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) 
- void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) 
- void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) 
- void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) 
- void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) 
- void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) 
- void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) 
- void glMaterialf(GLenum face, GLenum pname, GLfloat param) 
- void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) 
- void glMateriali(GLenum face, GLenum pname, GLint param) 
- void glMaterialiv(GLenum face, GLenum pname, const GLint *params) 
- void glMatrixMode(GLenum mode) 
- void glMultMatrixd(const GLdouble *m) 
- void glMultMatrixf(const GLfloat *m) 
- void glNewList(GLuint list, GLenum mode) 
- void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) 
- void glNormal3bv(const GLbyte *v) 
- void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) 
- void glNormal3dv(const GLdouble *v) 
- void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) 
- void glNormal3fv(const GLfloat *v) 
- void glNormal3i(GLint nx, GLint ny, GLint nz) 
- void glNormal3iv(const GLint *v) 
- void glNormal3s(GLshort nx, GLshort ny, GLshort nz) 
- void glNormal3sv(const GLshort *v) 
- void glNormalPointer(GLenum type, GLsizei stride, const void *pointer) 
- void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) 
- void glPassThrough(GLfloat token) 
- void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) 
- void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) 
- void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) 
- void glPixelStoref(GLenum pname, GLfloat param) 
- void glPixelStorei(GLenum pname, GLint param) 
- void glPixelTransferf(GLenum pname, GLfloat param) 
- void glPixelTransferi(GLenum pname, GLint param) 
- void glPixelZoom(GLfloat xfactor, GLfloat yfactor) 
- void glPointSize(GLfloat size) 
- void glPolygonMode(GLenum face, GLenum mode) 
- void glPolygonOffset(GLfloat factor, GLfloat units) 
- void glPolygonStipple(const GLubyte *mask) 
- void glPopAttrib(void) 
- void glPopClientAttrib(void) 
- void glPopMatrix(void) 
- void glPopName(void) 
- void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) 
- void glPushAttrib(GLbitfield mask) 
- void glPushClientAttrib(GLbitfield mask) 
- void glPushMatrix(void) 
- void glPushName(GLuint name) 
- void glRasterPos2d(GLdouble x, GLdouble y) 
- void glRasterPos2dv(const GLdouble *v) 
- void glRasterPos2f(GLfloat x, GLfloat y) 
- void glRasterPos2fv(const GLfloat *v) 
- void glRasterPos2i(GLint x, GLint y) 
- void glRasterPos2iv(const GLint *v) 
- void glRasterPos2s(GLshort x, GLshort y) 
- void glRasterPos2sv(const GLshort *v) 
- void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) 
- void glRasterPos3dv(const GLdouble *v) 
- void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) 
- void glRasterPos3fv(const GLfloat *v) 
- void glRasterPos3i(GLint x, GLint y, GLint z) 
- void glRasterPos3iv(const GLint *v) 
- void glRasterPos3s(GLshort x, GLshort y, GLshort z) 
- void glRasterPos3sv(const GLshort *v) 
- void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 
- void glRasterPos4dv(const GLdouble *v) 
- void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 
- void glRasterPos4fv(const GLfloat *v) 
- void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) 
- void glRasterPos4iv(const GLint *v) 
- void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 
- void glRasterPos4sv(const GLshort *v) 
- void glReadBuffer(GLenum mode) 
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) 
- void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) 
- void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 
- void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) 
- void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) 
- GLint glRenderMode(GLenum mode) 
- void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) 
- void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) 
- void glScaled(GLdouble x, GLdouble y, GLdouble z) 
- void glScalef(GLfloat x, GLfloat y, GLfloat z) 
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) 
- void glSelectBuffer(GLsizei size, GLuint *buffer) 
- void glShadeModel(GLenum mode) 
- void glStencilFunc(GLenum func, GLint ref, GLuint mask) 
- void glStencilMask(GLuint mask) 
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) 
- void glTexCoord1d(GLdouble s) 
- void glTexCoord1dv(const GLdouble *v) 
- void glTexCoord1f(GLfloat s) 
- void glTexCoord1fv(const GLfloat *v) 
- void glTexCoord1i(GLint s) 
- void glTexCoord1iv(const GLint *v) 
- void glTexCoord1s(GLshort s) 
- void glTexCoord1sv(const GLshort *v) 
- void glTexCoord2d(GLdouble s, GLdouble t) 
- void glTexCoord2dv(const GLdouble *v) 
- void glTexCoord2f(GLfloat s, GLfloat t) 
- void glTexCoord2fv(const GLfloat *v) 
- void glTexCoord2i(GLint s, GLint t) 
- void glTexCoord2iv(const GLint *v) 
- void glTexCoord2s(GLshort s, GLshort t) 
- void glTexCoord2sv(const GLshort *v) 
- void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) 
- void glTexCoord3dv(const GLdouble *v) 
- void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) 
- void glTexCoord3fv(const GLfloat *v) 
- void glTexCoord3i(GLint s, GLint t, GLint r) 
- void glTexCoord3iv(const GLint *v) 
- void glTexCoord3s(GLshort s, GLshort t, GLshort r) 
- void glTexCoord3sv(const GLshort *v) 
- void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) 
- void glTexCoord4dv(const GLdouble *v) 
- void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) 
- void glTexCoord4fv(const GLfloat *v) 
- void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) 
- void glTexCoord4iv(const GLint *v) 
- void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) 
- void glTexCoord4sv(const GLshort *v) 
- void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) 
- void glTexEnvf(GLenum target, GLenum pname, GLfloat param) 
- void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) 
- void glTexEnvi(GLenum target, GLenum pname, GLint param) 
- void glTexEnviv(GLenum target, GLenum pname, const GLint *params) 
- void glTexGend(GLenum coord, GLenum pname, GLdouble param) 
- void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) 
- void glTexGenf(GLenum coord, GLenum pname, GLfloat param) 
- void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) 
- void glTexGeni(GLenum coord, GLenum pname, GLint param) 
- void glTexGeniv(GLenum coord, GLenum pname, const GLint *params) 
- void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) 
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) 
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param) 
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) 
- void glTexParameteri(GLenum target, GLenum pname, GLint param) 
- void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) 
- void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) 
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) 
- void glTranslated(GLdouble x, GLdouble y, GLdouble z) 
- void glTranslatef(GLfloat x, GLfloat y, GLfloat z) 
- void glVertex2d(GLdouble x, GLdouble y) 
- void glVertex2dv(const GLdouble *v) 
- void glVertex2f(GLfloat x, GLfloat y) 
- void glVertex2fv(const GLfloat *v) 
- void glVertex2i(GLint x, GLint y) 
- void glVertex2iv(const GLint *v) 
- void glVertex2s(GLshort x, GLshort y) 
- void glVertex2sv(const GLshort *v) 
- void glVertex3d(GLdouble x, GLdouble y, GLdouble z) 
- void glVertex3dv(const GLdouble *v) 
- void glVertex3f(GLfloat x, GLfloat y, GLfloat z) 
- void glVertex3fv(const GLfloat *v) 
- void glVertex3i(GLint x, GLint y, GLint z) 
- void glVertex3iv(const GLint *v) 
- void glVertex3s(GLshort x, GLshort y, GLshort z) 
- void glVertex3sv(const GLshort *v) 
- void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 
- void glVertex4dv(const GLdouble *v) 
- void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 
- void glVertex4fv(const GLfloat *v) 
- void glVertex4i(GLint x, GLint y, GLint z, GLint w) 
- void glVertex4iv(const GLint *v) 
- void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) 
- void glVertex4sv(const GLshort *v) 
- void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) 
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) 
- void glBindVertexArray(GLuint array) 
- void glGenVertexArrays(GLsizei n,const GLuint * arrays) 
- GLenum glewInit(void) 
- GLboolean glewIsSupported(const char *name) 
- GLboolean glewGetExtension(const char *name) 
- const GLubyte *glewGetErrorString(GLenum error) 
- const GLubyte *glewGetString(GLenum name)