RingLibSDL Functions Reference
Introduction
In this chapter we have a list of the supported functions and constants by this extension.
Reference
Constants
MIX_DEFAULT_FORMATSDL_QUITSDL_BUTTON_LEFTSDL_BUTTON_MIDDLESDL_BUTTON_RIGHTSDL_PRESSEDSDL_RELEASEDSDL_APP_TERMINATINGSDL_APP_LOWMEMORYSDL_APP_WILLENTERBACKGROUNDSDL_APP_DIDENTERBACKGROUNDSDL_APP_WILLENTERFOREGROUNDSDL_APP_DIDENTERFOREGROUNDSDL_WINDOWEVENTSDL_KEYDOWNSDL_KEYUPSDL_TEXTEDITINGSDL_TEXTINPUTSDL_MOUSEMOTIONSDL_MOUSEBUTTONDOWNSDL_MOUSEBUTTONUPSDL_MOUSEWHEELSDL_JOYAXISMOTIONSDL_JOYBALLMOTIONSDL_JOYHATMOTIONSDL_JOYBUTTONDOWNSDL_JOYBUTTONUPSDL_JOYDEVICEADDEDSDL_JOYDEVICEREMOVEDSDL_CONTROLLERAXISMOTIONSDL_CONTROLLERBUTTONDOWNSDL_CONTROLLERBUTTONUPSDL_CONTROLLERDEVICEADDEDSDL_CONTROLLERDEVICEREMOVEDSDL_CONTROLLERDEVICEREMAPPEDSDL_FINGERDOWNSDL_FINGERUPSDL_FINGERMOTIONSDL_DOLLARGESTURESDL_DOLLARRECORDSDL_MULTIGESTURESDL_CLIPBOARDUPDATESDL_DROPFILESDL_RENDER_TARGETS_RESETSDL_USEREVENTSDL_LASTEVENTSDL_NET_MAJOR_VERSIONSDL_NET_MINOR_VERSIONSDL_NET_PATCHLEVELINADDR_ANYINADDR_NONEINADDR_BROADCASTSDLNET_MAX_UDPCHANNELSSDLNET_MAX_UDPADDRESSESSDLK_0SDLK_1SDLK_2SDLK_3SDLK_4SDLK_5SDLK_6SDLK_7SDLK_8SDLK_9SDLK_aSDLK_AC_BACKSDLK_AC_BOOKMARKSSDLK_AC_FORWARDSDLK_AC_HOMESDLK_AC_REFRESHSDLK_AC_SEARCHSDLK_AC_STOPSDLK_AGAINSDLK_ALTERASESDLK_QUOTESDLK_APPLICATIONSDLK_AUDIOMUTESDLK_AUDIONEXTSDLK_AUDIOPLAYSDLK_AUDIOPREVSDLK_BRIGHTNESSDOWNSDLK_BRIGHTNESSUPSDLK_cSDLK_CALCULATORSDLK_CANCELSDLK_CAPSLOCKSDLK_CLEARSDLK_CLEARAGAINSDLK_COMMASDLK_COMPUTERSDLK_COPYSDLK_CRSELSDLK_CURRENCYSUBUNITSDLK_CURRENCYUNITSDLK_CUTSDLK_dSDLK_DECIMALSEPARATORSDLK_DELETESDLK_DISPLAYSWITCHSDLK_DOWNSDLK_eSDLK_EJECTSDLK_ENDSDLK_EQUALSSDLK_ESCAPESDLK_EXECUTESDLK_EXSELSDLK_fSDLK_F1SDLK_F10SDLK_F11SDLK_F12SDLK_F13SDLK_F14SDLK_F15SDLK_F16SDLK_F17SDLK_F18SDLK_F19SDLK_F2SDLK_F20SDLK_F21SDLK_F22SDLK_F23SDLK_F24SDLK_F3SDLK_F4SDLK_F5SDLK_F6SDLK_F7SDLK_F8SDLK_F9SDLK_FINDSDLK_gSDLK_BACKQUOTESDLK_hSDLK_HELPSDLK_HOMESDLK_iSDLK_INSERTSDLK_jSDLK_kSDLK_KBDILLUMDOWNSDLK_KBDILLUMTOGGLESDLK_KBDILLUMUPSDLK_KP_0SDLK_KP_00SDLK_KP_000SDLK_KP_1SDLK_KP_2SDLK_KP_3SDLK_KP_4SDLK_KP_5SDLK_KP_6SDLK_KP_7SDLK_KP_8SDLK_KP_9SDLK_KP_ASDLK_KP_AMPERSANDSDLK_KP_ATSDLK_KP_BSDLK_KP_BACKSPACESDLK_KP_BINARYSDLK_KP_CSDLK_KP_CLEARSDLK_KP_CLEARENTRYSDLK_KP_COLONSDLK_KP_COMMASDLK_KP_DSDLK_KP_DBLAMPERSANDSDLK_KP_DBLVERTICALBARSDLK_KP_DECIMALSDLK_KP_DIVIDESDLK_KP_ESDLK_KP_ENTERSDLK_KP_EQUALSSDLK_KP_EQUALSAS400SDLK_KP_EXCLAMSDLK_KP_FSDLK_KP_GREATERSDLK_KP_HASHSDLK_KP_HEXADECIMALSDLK_KP_LEFTBRACESDLK_KP_LEFTPARENSDLK_KP_LESSSDLK_KP_MEMADDSDLK_KP_MEMCLEARSDLK_KP_MEMDIVIDESDLK_KP_MEMMULTIPLYSDLK_KP_MEMRECALLSDLK_KP_MEMSTORESDLK_KP_MEMSUBTRACTSDLK_KP_MINUSSDLK_KP_MULTIPLYSDLK_KP_OCTALSDLK_KP_PERCENTSDLK_KP_PERIODSDLK_KP_PLUSSDLK_KP_PLUSMINUSSDLK_KP_POWERSDLK_KP_RIGHTBRACESDLK_KP_RIGHTPARENSDLK_KP_SPACESDLK_KP_TABSDLK_KP_VERTICALBARSDLK_KP_XORSDLK_lSDLK_LALTSDLK_LCTRLSDLK_LEFTSDLK_LEFTBRACKETSDLK_LGUISDLK_LSHIFTSDLK_mSDLK_MAILSDLK_MEDIASELECTSDLK_MENUSDLK_MINUSSDLK_MODESDLK_MUTESDLK_nSDLK_NUMLOCKCLEARSDLK_oSDLK_OPERSDLK_OUTSDLK_pSDLK_PAGEDOWNSDLK_PAGEUPSDLK_PASTESDLK_PAUSESDLK_PERIODSDLK_POWERSDLK_PRINTSCREENSDLK_PRIORSDLK_qSDLK_rSDLK_RALTSDLK_RCTRLSDLK_RETURNSDLK_RETURN2SDLK_RGUISDLK_RIGHTSDLK_RIGHTBRACKETSDLK_RSHIFTSDLK_sSDLK_SCROLLLOCKSDLK_SELECTSDLK_SEMICOLONSDLK_SEPARATORSDLK_SLASHSDLK_SLEEPSDLK_SPACESDLK_STOPSDLK_SYSREQSDLK_tSDLK_TABSDLK_THOUSANDSSEPARATORSDLK_uSDLK_UNDOSDLK_UNKNOWNSDLK_UPSDLK_vSDLK_VOLUMEDOWNSDLK_VOLUMEUPSDLK_wSDLK_WWWSDLK_xSDLK_ySDLK_zSDLK_AMPERSANDSDLK_ASTERISKSDLK_ATSDLK_CARETSDLK_COLONSDLK_DOLLARSDLK_EXCLAIMSDLK_GREATERSDLK_HASHSDLK_LEFTPARENSDLK_LESSSDLK_PERCENTSDLK_PLUSSDLK_QUESTIONSDLK_QUOTEDBLSDLK_RIGHTPARENSDLK_UNDERSCORESDL_THREAD_PRIORITY_LOWSDL_THREAD_PRIORITY_NORMALSDL_THREAD_PRIORITY_HIGH
Functions
void SDL_RenderCopy2(SDL_Renderer *,SDL_Texture *)void SDL_Delay(int)void SDL_Init(int)int SDL_InitSubSystem(Uint32 flags)void SDL_Quit(void)void SDL_QuitSubSystem(Uint32 flags)void SDL_SetMainReady(void)Uint32 SDL_WasInit(Uint32 flags)void SDL_ClearHints(void)const char *SDL_GetHint(const char * name)SDL_bool SDL_SetHint(const char *name,const char *value)SDL_bool SDL_SetHintWithPriority(const char *name,const char *value,SDL_HintPriority priority)void SDL_ClearError(void)const char *SDL_GetError(void)SDL_LogPriority SDL_LogGetPriority(int category)void SDL_LogResetPriorities(void)void SDL_LogSetAllPriority(SDL_LogPriority priority)void SDL_LogSetPriority(int category,SDL_LogPriority priority)SDL_AssertData *SDL_GetAssertionReport(void)SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)void SDL_ResetAssertionReport(void)void SDL_SetAssertionHandler(SDL_AssertionHandler handler,void *userdata)void SDL_TriggerBreakpoint(void)void SDL_assert(int)void SDL_assert_paranoid(int)void SDL_assert_release(int)const char * SDL_GetRevision(void)int SDL_GetRevisionNumber(void)void SDL_GetVersion(SDL_version *ver)SDL_Window *SDL_CreateWindow(const char * title,int x, int y,int w,int h,Uint32 flags)SDL_Window *SDL_CreateWindowFrom(const void *data)void SDL_DestroyWindow(SDL_Window *window)void SDL_DisableScreenSaver(void)void SDL_EnableScreenSaver(void)SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)void SDL_GL_DeleteContext(SDL_GLContext context)SDL_bool SDL_GL_ExtensionSupported(const char *extension)int SDL_GL_GetAttribute(SDL_GLattr attr,int *value)SDL_GLContext SDL_GL_GetCurrentContext(void)SDL_Window *SDL_GL_GetCurrentWindow(void)void SDL_GL_GetDrawableSize(SDL_Window *window,int *w,int *h)void *SDL_GL_GetProcAddress(const char *proc)int SDL_GL_GetSwapInterval(void)int SDL_GL_LoadLibrary(const char *path)int SDL_GL_MakeCurrent(SDL_Window *window,SDL_GLContext context)void SDL_GL_ResetAttributes(void)int SDL_GL_SetAttribute(SDL_GLattr attr,int value)int SDL_GL_SetSwapInterval(int interval)void SDL_GL_SwapWindow(SDL_Window *window)void SDL_GL_UnloadLibrary(void)SDL_DisplayMode *SDL_GetClosestDisplayMode(int displayIndex,SDL_DisplayMode *mode,SDL_DisplayMode *closest)int SDL_GetCurrentDisplayMode(int displayIndex,SDL_DisplayMode *mode)const char *SDL_GetCurrentVideoDriver(void)int SDL_GetDesktopDisplayMode(int displayIndex,SDL_DisplayMode *mode)int SDL_GetDisplayBounds(int displayIndex,SDL_Rect *rect)int SDL_GetNumDisplayModes(int displayIndex)int SDL_GetNumVideoDisplays(void)int SDL_GetNumVideoDrivers(void)const char * SDL_GetVideoDriver(int index)float SDL_GetWindowBrightness(SDL_Window *window)void *SDL_GetWindowData(SDL_Window *window,const char *name)int SDL_GetWindowDisplayIndex(SDL_Window *window)int SDL_GetWindowDisplayMode(SDL_Window *window,SDL_DisplayMode *mode)Uint32 SDL_GetWindowFlags(SDL_Window *window)SDL_Window *SDL_GetWindowFromID(Uint32 id)int SDL_GetWindowGammaRamp(SDL_Window *window,Uint16 *red,Uint16 *green,Uint16 *blue)SDL_bool SDL_GetWindowGrab(SDL_Window *window)Uint32 SDL_GetWindowID(SDL_Window* window)void SDL_GetWindowMaximumSize(SDL_Window *window,int *w,int *h)void SDL_GetWindowMinimumSize(SDL_Window *window,int *w,int *h)Uint32 SDL_GetWindowPixelFormat(SDL_Window *window)void SDL_GetWindowPosition(SDL_Window *window,int *x,int *y)void SDL_GetWindowSize(SDL_Window *window,int *w,int *h)SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)const char *SDL_GetWindowTitle(SDL_Window *window)void SDL_HideWindow(SDL_Window *window)SDL_bool SDL_IsScreenSaverEnabled(void)void SDL_MaximizeWindow(SDL_Window *window)void SDL_MinimizeWindow(SDL_Window *window)void SDL_RaiseWindow(SDL_Window *window)void SDL_RestoreWindow(SDL_Window *window)void SDL_SetWindowBordered(SDL_Window *window,SDL_bool bordered)int SDL_SetWindowBrightness(SDL_Window *window,float brightness)void *SDL_SetWindowData(SDL_Window *window,const char *name,void *userdata)int SDL_SetWindowDisplayMode(SDL_Window *window,const SDL_DisplayMode *mode)int SDL_SetWindowFullscreen(SDL_Window *window,Uint32 flags)int SDL_SetWindowGammaRamp(SDL_Window *window,const Uint16 *red,const Uint16 *green,const Uint16* blue)void SDL_SetWindowGrab(SDL_Window *window,SDL_bool grabbed)void SDL_SetWindowIcon(SDL_Window *window,SDL_Surface *icon)void SDL_SetWindowMaximumSize(SDL_Window *window,int max_w,int max_h)void SDL_SetWindowMinimumSize(SDL_Window* window,int min_w,int min_h)void SDL_SetWindowPosition(SDL_Window *window,int x,int y)void SDL_SetWindowSize(SDL_Window *window,int w,int h)void SDL_SetWindowTitle(SDL_Window *window,const char *title)int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata,int *buttonid)int SDL_ShowSimpleMessageBox(Uint32 flags,const char *title,const char *message,SDL_Window *window)void SDL_ShowWindow(SDL_Window *window)int SDL_UpdateWindowSurface(SDL_Window *window)int SDL_UpdateWindowSurfaceRects(SDL_Window *window,const SDL_Rect *rects,int numrects)int SDL_VideoInit(const char *driver_name)void SDL_VideoQuit(void)SDL_Renderer *SDL_CreateRenderer(SDL_Window *window,int index,Uint32 flags)SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer,Uint32 format,int access,int w,int h)SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer,SDL_Surface *surface)void SDL_DestroyRenderer(SDL_Renderer *renderer)void SDL_DestroyTexture(SDL_Texture *texture)int SDL_GL_BindTexture(SDL_Texture *texture,float *texw,float *texh)int SDL_GL_UnbindTexture(SDL_Texture *texture)int SDL_GetNumRenderDrivers(void)int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode *blendMode)int SDL_GetRenderDrawColor(SDL_Renderer *renderer,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)int SDL_GetRenderDriverInfo(int index,SDL_RendererInfo *info)SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)SDL_Renderer *SDL_GetRenderer(SDL_Window *window)int SDL_GetRendererInfo(SDL_Renderer *renderer,SDL_RendererInfo *info)int SDL_GetRendererOutputSize(SDL_Renderer *renderer,int *w,int *h)int SDL_GetTextureAlphaMod(SDL_Texture *texture,Uint8 *alpha)int SDL_GetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode *blendMode)int SDL_GetTextureColorMod(SDL_Texture *texture,Uint8 *r,Uint8 *g,Uint8 *b)int SDL_LockTexture(SDL_Texture *texture,const SDL_Rect *rect,void **pixels,int *pitch)int SDL_QueryTexture(SDL_Texture *texture,int *format,int *access,int *w,int *h)int SDL_RenderClear(SDL_Renderer *renderer)int SDL_RenderCopy(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect)int SDL_RenderCopyEx(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect,const double angle,const SDL_Point *center,const SDL_RendererFlip flip)int SDL_RenderDrawLine(SDL_Renderer *renderer,int x1,int y1,int x2,int y2)int SDL_RenderDrawLines(SDL_Renderer *renderer,const SDL_Point *points,int count)int SDL_RenderDrawPoint(SDL_Renderer *renderer,int x, int y)int SDL_RenderDrawPoints(SDL_Renderer *renderer,const SDL_Point *points,int count)int SDL_RenderDrawRect(SDL_Renderer *renderer,const SDL_Rect *rect)int SDL_RenderDrawRects(SDL_Renderer *renderer,const SDL_Rect *rects,int count)int SDL_RenderFillRect(SDL_Renderer *renderer,const SDL_Rect *rect)int SDL_RenderFillRects(SDL_Renderer *renderer,const SDL_Rect* rects,int count)void SDL_RenderGetClipRect(SDL_Renderer *renderer,SDL_Rect *rect)void SDL_RenderGetLogicalSize(SDL_Renderer *renderer,int *w,int *h)void SDL_RenderGetScale(SDL_Renderer *renderer,float *scaleX,float *scaleY)void SDL_RenderGetViewport(SDL_Renderer *renderer,SDL_Rect *rect)void SDL_RenderPresent(SDL_Renderer *renderer)int SDL_RenderReadPixels(SDL_Renderer *renderer,const SDL_Rect *rect,Uint32 format,void *pixels,int pitch)int SDL_RenderSetClipRect(SDL_Renderer *renderer,const SDL_Rect *rect)int SDL_RenderSetLogicalSize(SDL_Renderer *renderer,int w,int h)int SDL_RenderSetScale(SDL_Renderer *renderer,float scaleX,float scaleY)int SDL_RenderSetViewport(SDL_Renderer *renderer,const SDL_Rect *rect)SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode blendMode)int SDL_SetRenderDrawColor(SDL_Renderer *renderer,Uint8 r,Uint8 g,Uint8 b,Uint8 a)int SDL_SetRenderTarget(SDL_Renderer *renderer,SDL_Texture *texture)int SDL_SetTextureAlphaMod(SDL_Texture *texture,Uint8 alpha)int SDL_SetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode blendMode)int SDL_SetTextureColorMod(SDL_Texture *texture,Uint8 r,Uint8 g,Uint8 b)void SDL_UnlockTexture(SDL_Texture *texture)int SDL_UpdateTexture(SDL_Texture *texture,const SDL_Rect *rect,const void*pixels,int pitch)int SDL_UpdateYUVTexture(SDL_Texture *texture,const SDL_Rect *rect,const Uint8 *Yplane,int Ypitch,const Uint8 *Uplane,int Upitch,const Uint8 *Vplane,int Vpitch)SDL_PixelFormat *SDL_AllocFormat(Uint32 pixel_format)SDL_Palette *SDL_AllocPalette(int ncolors)void SDL_CalculateGammaRamp(float gamma,Uint16 *ramp)void SDL_FreeFormat(SDL_PixelFormat *format)void SDL_FreePalette(SDL_Palette *palette)const char *SDL_GetPixelFormatName(Uint32 format)void SDL_GetRGB(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b)void SDL_GetRGBA(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)Uint32 SDL_MapRGB(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b)Uint32 SDL_MapRGBA(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b, Uint8 a)Uint32 SDL_MasksToPixelFormatEnum(int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format,int *bpp,Uint32 *Rmask,Uint32 *Gmask,Uint32 *Bmask,Uint32 *Amask)int SDL_SetPaletteColors(SDL_Palette *palette,const SDL_Color *colors,int firstcolor,int ncolors)int SDL_SetPixelFormatPalette(SDL_PixelFormat *format,SDL_Palette *palette)SDL_bool SDL_EnclosePoints(const SDL_Point* points,int count,const SDL_Rect *clip,SDL_Rect *result)SDL_bool SDL_HasIntersection(const SDL_Rect *A,const SDL_Rect *B)SDL_bool SDL_IntersectRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect,int *X1,int *Y1,int *X2,int *Y2)SDL_bool SDL_RectEmpty(const SDL_Rect *r)SDL_bool SDL_RectEquals(const SDL_Rect *a,const SDL_Rect *b)void SDL_UnionRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)int SDL_BlitScaled(SDL_Surface *src,const SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)int SDL_BlitSurface(SDL_Surface *src,const SDL_Rect* srcrect,SDL_Surface *dst,SDL_Rect *dstrect)int SDL_ConvertPixels(int width,int height,Uint32 src_format,const void *src,int src_pitch,Uint32 dst_format,void *dst,int dst_pitch)SDL_Surface *SDL_ConvertSurface(SDL_Surface *src,const SDL_PixelFormat *fmt,Uint32 flags)SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *src,Uint32 pixel_format,Uint32 flags)SDL_Surface *SDL_CreateRGBSurface(Uint32 flags,int width,int height,int depth,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)SDL_Surface* SDL_CreateRGBSurfaceFrom(void *pixels,int width,int height,int depth,int pitch,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)int SDL_FillRect(SDL_Surface *dst,const SDL_Rect *rect,Uint32 color)int SDL_FillRects(SDL_Surface *dst,const SDL_Rect *rects,int count,Uint32 color)void SDL_FreeSurface(SDL_Surface *surface)void SDL_GetClipRect(SDL_Surface *surface,SDL_Rect *rect)int SDL_GetColorKey(SDL_Surface *surface,Uint32 *key)int SDL_GetSurfaceAlphaMod(SDL_Surface *surface,Uint8 *alpha)int SDL_GetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode *blendMode)int SDL_GetSurfaceColorMod(SDL_Surface *surface,Uint8 *r,Uint8 *g,Uint8 *b)SDL_Surface *SDL_LoadBMP(const char *file)SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src,int freesrc)int SDL_LockSurface(SDL_Surface *surface)int SDL_LowerBlit(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)int SDL_LowerBlitScaled(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)SDL_bool SDL_MUSTLOCK(SDL_Surface *surface)int SDL_SaveBMP(SDL_Surface *surface,const char *file)int SDL_SaveBMP_RW(SDL_Surface *surface,SDL_RWops *dst,int freedst)SDL_bool SDL_SetClipRect(SDL_Surface *surface,const SDL_Rect *rect)int SDL_SetColorKey(SDL_Surface *surface,int flag,Uint32 key)int SDL_SetSurfaceAlphaMod(SDL_Surface *surface,Uint8 alpha)int SDL_SetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode blendMode)int SDL_SetSurfaceColorMod(SDL_Surface *surface,Uint8 r,Uint8 g,Uint8 b)int SDL_SetSurfacePalette(SDL_Surface *surface,SDL_Palette *palette)int SDL_SetSurfaceRLE(SDL_Surface *surface,int flag)void SDL_UnlockSurface(SDL_Surface* surface)char *SDL_GetClipboardText(void)SDL_bool SDL_HasClipboardText(void)int SDL_SetClipboardText(const char *text)void SDL_AddEventWatch(SDL_EventFilter filter,void *userdata)void SDL_DelEventWatch(SDL_EventFilter filter,void *userdata)Uint8 SDL_EventState(Uint32 type,int state)void SDL_FilterEvents(SDL_EventFilter filter,void *userdata)void SDL_FlushEvent(Uint32 type)void SDL_FlushEvents(Uint32 minType,Uint32 maxType)SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter,void **userdata)Uint8 SDL_GetEventState(Uint32 type)int SDL_GetNumTouchDevices(void)int SDL_GetNumTouchFingers(SDL_TouchID touchID)SDL_TouchID SDL_GetTouchDevice(int index)SDL_Finger* SDL_GetTouchFinger(SDL_TouchID touchID,int index)SDL_bool SDL_HasEvent(Uint32 type)SDL_bool SDL_HasEvents(Uint32 minType,Uint32 maxType)int SDL_LoadDollarTemplates(SDL_TouchID touchId,SDL_RWops *src)int SDL_PeepEvents(SDL_Event *events,int numevents,SDL_eventaction action,Uint32 minType,Uint32 maxType)int SDL_PollEvent(SDL_Event *event)void SDL_PumpEvents(void)int SDL_PushEvent(SDL_Event *event)SDL_bool SDL_QuitRequested(void)int SDL_RecordGesture(SDL_TouchID touchId)Uint32 SDL_RegisterEvents(int numevents)int SDL_SaveAllDollarTemplates(SDL_RWops *dst)int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)void SDL_SetEventFilter(SDL_EventFilter filter,void *userdata)int SDL_WaitEvent(SDL_Event *event)int SDL_WaitEventTimeout(SDL_Event *event,int timeout)SDL_Keycode SDL_GetKeyFromName(const char * name)SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)const char * SDL_GetKeyName(SDL_Keycode key)SDL_Window* SDL_GetKeyboardFocus(void)const Uint8* SDL_GetKeyboardState(int* numkeys)SDL_Keymod SDL_GetModState(void)SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)SDL_Scancode SDL_GetScancodeFromName(const char * name)const char * SDL_GetScancodeName(SDL_Scancode scancode)SDL_bool SDL_HasScreenKeyboardSupport(void)SDL_bool SDL_IsScreenKeyboardShown(SDL_Window* window)SDL_bool SDL_IsTextInputActive(void)void SDL_SetModState(SDL_Keymod modstate)void SDL_SetTextInputRect(SDL_Rect* rect)void SDL_StartTextInput(void)void SDL_StopTextInput(void)SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface,int hot_x,int hot_y)SDL_Cursor *SDL_CreateCursor(const Uint8 *data,const Uint8 *mask,int w,int h,int hot_x,int hot_y)void SDL_FreeCursor(SDL_Cursor *cursor)SDL_Cursor *SDL_GetCursor(void)SDL_Cursor *SDL_GetDefaultCursor(void)SDL_Window *SDL_GetMouseFocus(void)Uint32 SDL_GetMouseState(int *x,int * y)SDL_bool SDL_GetRelativeMouseMode(void)Uint32 SDL_GetRelativeMouseState(int *x,int *y)void SDL_SetCursor(SDL_Cursor *cursor)int SDL_SetRelativeMouseMode(SDL_bool enabled)int SDL_ShowCursor(int toggle)void SDL_WarpMouseInWindow(SDL_Window *window,int x,int y)void SDL_JoystickClose(SDL_Joystick *joystick)int SDL_JoystickEventState(int state)SDL_bool SDL_JoystickGetAttached(SDL_Joystick *joystick)Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick,int axis)int SDL_JoystickGetBall(SDL_Joystick *joystick,int ball,int *dx,int *dy)Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick,int button)SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid,char *pszGUID,int cbGUID)Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick,int hat)SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick *joystick)const char *SDL_JoystickName(SDL_Joystick *joystick)const char *SDL_JoystickNameForIndex(int device_index)int SDL_JoystickNumAxes(SDL_Joystick *joystick)int SDL_JoystickNumBalls(SDL_Joystick *joystick)int SDL_JoystickNumButtons(SDL_Joystick *joystick)int SDL_JoystickNumHats(SDL_Joystick *joystick)SDL_Joystick *SDL_JoystickOpen(int device_index)void SDL_JoystickUpdate(void)int SDL_NumJoysticks(void)int SDL_GameControllerAddMapping(const char *mappingString)int SDL_GameControllerAddMappingsFromFile(const char *filename)int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw,int freerw)void SDL_GameControllerClose(SDL_GameController *gamecontroller)int SDL_GameControllerEventState(int state)SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button)Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button)SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)const char *SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)const char *SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)char *SDL_GameControllerMapping(SDL_GameController *gamecontroller)char *SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)const char *SDL_GameControllerName(SDL_GameController *gamecontroller)const char *SDL_GameControllerNameForIndex(int joystick_index)SDL_GameController* SDL_GameControllerOpen(int joystick_index)void SDL_GameControllerUpdate(void)SDL_bool SDL_IsGameController(int joystick_index)void SDL_HapticClose(SDL_Haptic* haptic)void SDL_HapticDestroyEffect(SDL_Haptic *haptic,int effect)int SDL_HapticEffectSupported(SDL_Haptic *haptic,SDL_HapticEffect *effect)int SDL_HapticGetEffectStatus(SDL_Haptic *haptic,int effect)int SDL_HapticIndex(SDL_Haptic *haptic)const char *SDL_HapticName(int device_index)int SDL_HapticNewEffect(SDL_Haptic *haptic,SDL_HapticEffect *effect)int SDL_HapticNumAxes(SDL_Haptic *haptic)int SDL_HapticNumEffects(SDL_Haptic *haptic)int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)SDL_Haptic *SDL_HapticOpen(int device_index)SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)SDL_Haptic *SDL_HapticOpenFromMouse(void)int SDL_HapticOpened(int device_index)int SDL_HapticPause(SDL_Haptic *haptic)unsigned int SDL_HapticQuery(SDL_Haptic *haptic)int SDL_HapticRumbleInit(SDL_Haptic *haptic)int SDL_HapticRumblePlay(SDL_Haptic *haptic,float strength,Uint32 length)int SDL_HapticRumbleStop(SDL_Haptic *haptic)int SDL_HapticRumbleSupported(SDL_Haptic *haptic)int SDL_HapticRunEffect(SDL_Haptic *haptic,int effect,Uint32 iterations)int SDL_HapticSetAutocenter(SDL_Haptic *haptic,int autocenter)int SDL_HapticSetGain(SDL_Haptic *haptic,int gain)int SDL_HapticStopAll(SDL_Haptic *haptic)int SDL_HapticStopEffect(SDL_Haptic *haptic,int effect)int SDL_HapticUnpause(SDL_Haptic *haptic)int SDL_HapticUpdateEffect(SDL_Haptic *haptic,int effect,SDL_HapticEffect *data)int SDL_JoystickIsHaptic(SDL_Joystick *joystick)int SDL_MouseIsHaptic(void)int SDL_NumHaptics(void)int SDL_AudioInit(const char * driver_name)void SDL_AudioQuit(void)int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,SDL_AudioFormat src_format,Uint8 src_channels,int src_rate,SDL_AudioFormat dst_format,Uint8 dst_channels,int dst_rate)void SDL_CloseAudio(void)void SDL_CloseAudioDevice(SDL_AudioDeviceID dev)int SDL_ConvertAudio(SDL_AudioCVT *cvt)void SDL_FreeWAV(Uint8 *audio_buf)const char * SDL_GetAudioDeviceName(int index,int iscapture)SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev)const char * SDL_GetAudioDriver(int index)SDL_AudioStatus SDL_GetAudioStatus(void)const char * SDL_GetCurrentAudioDriver(void)int SDL_GetNumAudioDevices(int iscapture)int SDL_GetNumAudioDrivers(void)SDL_AudioSpec *SDL_LoadWAV(const char *file,SDL_AudioSpec *spec,Uint8 **audio_buf,Uint32 *audio_len)SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src,int freesrc,SDL_AudioSpec *spec,Uint8 **audio_buf,Uint32 *audio_len)void SDL_LockAudio(void)void SDL_LockAudioDevice(SDL_AudioDeviceID dev)void SDL_MixAudio(Uint8 *dst,const Uint8* src,Uint32 len,int volume)void SDL_MixAudioFormat(Uint8 *dst,const Uint8 *src,SDL_AudioFormat format,Uint32 len,int volume)int SDL_OpenAudio(SDL_AudioSpec *desired,SDL_AudioSpec *obtained)SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device,int iscapture,const SDL_AudioSpec *desired,SDL_AudioSpec *obtained,int allowed_changes)void SDL_PauseAudio(int pause_on)void SDL_PauseAudioDevice(SDL_AudioDeviceID dev,int pause_on)void SDL_UnlockAudio(void)void SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)char *SDL_GetBasePath(void)char *SDL_GetPrefPath(const char *org,const char *app)SDL_RWops *SDL_AllocRW(void)void SDL_FreeRW(SDL_RWops *area)SDL_RWops *SDL_RWFromConstMem(const void* mem,int size)SDL_RWops *SDL_RWFromFP(void *fp,SDL_bool autoclose)SDL_RWops *SDL_RWFromFile(const char *file,const char *mode)SDL_RWops *SDL_RWFromMem(void *mem,int size)int SDL_RWclose(struct SDL_RWops *context)size_t SDL_RWread(struct SDL_RWops *context,void *ptr,size_t size,size_t maxnum)Sint64 SDL_RWseek(SDL_RWops *context,Sint64 offset,int whence)Sint64 SDL_RWsize(SDL_RWops *context)Sint64 SDL_RWtell(struct SDL_RWops *context)size_t SDL_RWwrite(struct SDL_RWops *context,const void *ptr,size_t size,size_t num)Uint16 SDL_ReadBE16(SDL_RWops *src)Uint32 SDL_ReadBE32(SDL_RWops *src)Uint64 SDL_ReadBE64(SDL_RWops *src)Uint16 SDL_ReadLE16(SDL_RWops *src)Uint32 SDL_ReadLE32(SDL_RWops *src)Uint64 SDL_ReadLE64(SDL_RWops *src)Uint8 SDL_ReadU8(SDL_RWops *src)size_t SDL_WriteBE16(SDL_RWops *dst,Uint16 value)size_t SDL_WriteBE32(SDL_RWops *dst,Uint32 value)size_t SDL_WriteBE64(SDL_RWops *dst,Uint64 value)size_t SDL_WriteLE16(SDL_RWops *dst,Uint16 value)size_t SDL_WriteLE32(SDL_RWops *dst,Uint32 value)size_t SDL_WriteLE64(SDL_RWops *dst,Uint64 value)size_t SDL_WriteU8(SDL_RWops *dst,Uint8 value)void *SDL_LoadFunction(void *handle,const char *name)void *SDL_LoadObject(const char *sofile)void SDL_UnloadObject(void *handle)const char *SDL_GetPlatform(void)int SDL_GetCPUCacheLineSize(void)int SDL_GetCPUCount(void)int SDL_GetSystemRAM(void)SDL_bool SDL_Has3DNow(void)SDL_bool SDL_HasAVX(void)SDL_bool SDL_HasAltiVec(void)SDL_bool SDL_HasMMX(void)SDL_bool SDL_HasRDTSC(void)SDL_bool SDL_HasSSE(void)SDL_bool SDL_HasSSE2(void)SDL_bool SDL_HasSSE3(void)SDL_bool SDL_HasSSE41(void)SDL_bool SDL_HasSSE42(void)SDL_PowerState SDL_GetPowerInfo(int *secs,int *pct)double SDL_acos(double x)int IMG_Init(int flags)void IMG_Quit(void)SDL_Surface *IMG_Load(const char *file)SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc)SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type)SDL_Surface *IMG_LoadCUR_RW(SDL_RWops *src)SDL_Surface *IMG_LoadBMP_RW(SDL_RWops *src)SDL_Surface *IMG_LoadPNM_RW(SDL_RWops *src)SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src)SDL_Surface *IMG_LoadXCF_RW(SDL_RWops *src)SDL_Surface *IMG_LoadPCX_RW(SDL_RWops *src)SDL_Surface *IMG_LoadGIF_RW(SDL_RWops *src)SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src)SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src)SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)SDL_Surface *IMG_LoadTGA_RW(SDL_RWops *src)SDL_Surface *IMG_LoadLBM_RW(SDL_RWops *src)SDL_Surface *IMG_LoadXV_RW(SDL_RWops *src)SDL_Surface *IMG_ReadXPMFromArray(char **xpm)int IMG_isCUR(SDL_RWops *src)int IMG_isICO(SDL_RWops *src)int IMG_isBMP(SDL_RWops *src)int IMG_isPNM(SDL_RWops *src)int IMG_isXPM(SDL_RWops *src)int IMG_isXCF(SDL_RWops *src)int IMG_isPCX(SDL_RWops *src)int IMG_isGIF(SDL_RWops *src)int IMG_isJPG(SDL_RWops *src)int IMG_isTIF(SDL_RWops *src)int IMG_isPNG(SDL_RWops *src)int IMG_isLBM(SDL_RWops *src)int IMG_isXV(SDL_RWops *src)int TTF_Init(void)int TTF_WasInit(void)void TTF_Quit(void)TTF_Font *TTF_OpenFont(const char *file, int ptsize)TTF_Font *TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize)TTF_Font *TTF_OpenFontIndex(const char *file, int ptsize, long index)TTF_Font *TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index)void TTF_CloseFont(TTF_Font *font)void TTF_ByteSwappedUNICODE(int swapped)int TTF_GetFontStyle(TTF_Font *font)void TTF_SetFontStyle(TTF_Font *font, int style)int TTF_GetFontOutline(TTF_Font *font)void TTF_SetFontOutline(TTF_Font *font, int outline)int TTF_GetFontHinting(TTF_Font *font)void TTF_SetFontHinting(TTF_Font *font, int hinting)int TTF_GetFontKerning(TTF_Font *font)void TTF_SetFontKerning(TTF_Font *font, int allowed)int TTF_FontHeight(const TTF_Font *font)int TTF_FontAscent(const TTF_Font *font)int TTF_FontDescent(const TTF_Font *font)int TTF_FontLineSkip(const TTF_Font *font)long TTF_FontFaces(const TTF_Font *font)int TTF_FontFaceIsFixedWidth(const TTF_Font *font)char *TTF_FontFaceFamilyName(const TTF_Font *font)char *TTF_FontFaceStyleName(const TTF_Font *font)int TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch)int TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, int *minx, int *maxx, int *miny, int *maxy, int *advance)int TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h)int TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h)int TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h)SDL_Surface *TTF_RenderText_Solid(TTF_Font *font, const char *text, SDL_Color fg)SDL_Surface *TTF_RenderUTF8_Solid(TTF_Font *font, const char *text,SDL_Color fg)SDL_Surface *TTF_RenderUNICODE_Solid(TTF_Font *font, const Uint16 *text,SDL_Color fg)SDL_Surface *TTF_RenderGlyph_Solid(TTF_Font *font, Uint16 ch, SDL_Color fg)SDL_Surface *TTF_RenderText_Shaded(TTF_Font *font, const char *text,SDL_Color fg, SDL_Color bg)SDL_Surface *TTF_RenderUTF8_Shaded(TTF_Font *font, const char *text,SDL_Color fg, SDL_Color bg)SDL_Surface *TTF_RenderUNICODE_Shaded(TTF_Font *font, const Uint16 *text,SDL_Color fg, SDL_Color bg)SDL_Surface *TTF_RenderGlyph_Shaded(TTF_Font *font, Uint16 ch, SDL_Color fg,SDL_Color bg)SDL_Surface *TTF_RenderText_Blended(TTF_Font *font, const char *text,SDL_Color fg)SDL_Surface *TTF_RenderUTF8_Blended(TTF_Font *font, const char *text,SDL_Color fg)SDL_Surface *TTF_RenderUNICODE_Blended(TTF_Font *font, const Uint16 *text,SDL_Color fg)SDL_Surface *TTF_RenderGlyph_Blended(TTF_Font *font, Uint16 ch, SDL_Color fg)int Mix_Init(int flags)void Mix_Quit(void)int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize)void Mix_CloseAudio(void)char *Mix_GetError(void)int Mix_QuerySpec(int *frequency, Uint16 *format, int *channels)int Mix_GetNumChunkDecoders(void)const char *Mix_GetChunkDecoder(int index)Mix_Chunk *Mix_LoadWAV(char *file)Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc)Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem)int Mix_VolumeChunk(Mix_Chunk *chunk, int volume)void Mix_FreeChunk(Mix_Chunk *chunk)int Mix_AllocateChannels(int numchans)int Mix_Volume(int channel, int volume)int Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops)int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks)int Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms)int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk,int loops, int ms, int ticks)void Mix_Pause(int channel)void Mix_Resume(int channel)int Mix_HaltChannel(int channel)int Mix_ExpireChannel(int channel, int ticks)int Mix_FadeOutChannel(int channel, int ms)int Mix_Playing(int channel)int Mix_Paused(int channel)Mix_Fading Mix_FadingChannel(int which)Mix_Chunk *Mix_GetChunk(int channel)int Mix_ReserveChannels(int num)int Mix_GroupChannel(int which, int tag)int Mix_GroupChannels(int from, int to, int tag)int Mix_GroupCount(int tag)int Mix_GroupAvailable(int tag)int Mix_GroupOldest(int tag)int Mix_GroupNewer(int tag)int Mix_FadeOutGroup(int tag, int ms)int Mix_HaltGroup(int tag)int Mix_GetNumMusicDecoders(void)const char *Mix_GetMusicDecoder(int index)Mix_Music *Mix_LoadMUS(const char *file)void Mix_FreeMusic(Mix_Music *music)int Mix_PlayMusic(Mix_Music *music, int loops)int Mix_FadeInMusic(Mix_Music *music, int loops, int ms)int Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position)Mix_MusicType Mix_GetMusicType(const Mix_Music *music)int Mix_PlayingMusic(void)int Mix_PausedMusic(void)Mix_Fading Mix_FadingMusic(void)void *Mix_GetMusicHookData(void)int Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d,void *arg)int Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f)int Mix_UnregisterAllEffects(int channel)int Mix_SetPanning(int channel, Uint8 left, Uint8 right)int Mix_SetDistance(int channel, Uint8 distance)int Mix_SetPosition(int channel, Sint16 angle, Uint8 distance)int Mix_SetReverseStereo(int channel, int flip)int SDLNet_Init(void)void SDLNet_Quit(void)char *SDLNet_GetError(void)void SDLNet_Write16(Uint16 value, void *area)void SDLNet_Write32(Uint32 value, void *area)Uint16 SDLNet_Read16(void *area)Uint32 SDLNet_Read32(void *area)int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)const char *SDLNet_ResolveIP(IPaddress *address)TCPsocket SDLNet_TCP_Open(IPaddress *ip)void SDLNet_TCP_Close(TCPsocket sock)TCPsocket SDLNet_TCP_Accept(TCPsocket server)int SDLNet_TCP_Send(TCPsocket sock, const void *data, int len)int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)UDPsocket SDLNet_UDP_Open(Uint16 port)void SDLNet_UDP_Close(UDPsocket sock)int SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address)void SDLNet_UDP_Unbind(UDPsocket sock, int channel)IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packetV, int npackets)int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packetV)UDPpacket *SDLNet_AllocPacket(int size)int SDLNet_ResizePacket(UDPpacket *packet, int size)void SDLNet_FreePacket(UDPpacket *packet)UDPpacket **SDLNet_AllocPacketV(int howmany, int size)void SDLNet_FreePacketV(UDPpacket **packetV)SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)void SDLNet_FreeSocketSet(SDLNet_SocketSet set)int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock)int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock)int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock)int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock)int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)int SDLNet_SocketReady(TCPsocket sock)int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)SDL_Thread *SDL_CreateThread(SDL_ThreadFunction fn,const char *name,void *data)void SDL_DetachThread(SDL_Thread *thread)SDL_threadID SDL_GetThreadID(SDL_Thread *thread)const char *SDL_GetThreadName(SDL_Thread* thread)int SDL_SetThreadPriority(SDL_ThreadPriority priority)SDL_TLSID SDL_TLSCreate(void)void *SDL_TLSGet(SDL_TLSID id)int SDL_TLSSet(SDL_TLSID id,const void *value,void *)SDL_threadID SDL_ThreadID(void)void SDL_WaitThread(SDL_Thread *thread,int *status)int SDL_CondBroadcast(SDL_cond *cond)int SDL_CondSignal(SDL_cond *cond)int SDL_CondWait(SDL_cond *cond,SDL_mutex *mutex)int SDL_CondWaitTimeout(SDL_cond *cond,SDL_mutex *mutex,Uint32 ms)SDL_cond *SDL_CreateCond(void)SDL_mutex *SDL_CreateMutex(void)SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)void SDL_DestroyCond(SDL_cond *cond)void SDL_DestroyMutex(SDL_mutex *mutex)void SDL_DestroySemaphore(SDL_sem *sem)int SDL_LockMutex(SDL_mutex *mutex)int SDL_SemPost(SDL_sem *sem)int SDL_SemTryWait(SDL_sem *sem)Uint32 SDL_SemValue(SDL_sem *sem)int SDL_SemWait(SDL_sem *sem)int SDL_SemWaitTimeout(SDL_sem *sem,Uint32 ms)int SDL_TryLockMutex(SDL_mutex *mutex)int SDL_UnlockMutex(SDL_mutex *mutex)