Using RingLibSDL¶
In this chapter we will learn about using RingLibSDL to create games based on the LibSDL, SDLImage, SDLTTF and SDLMixer libraries.
Tip
RingLibSDL is not distributed with the binary releases for desktop which uses RingAllegro
Note
To use RingLibSDL, Check ring/android/ringlibsdl folder.
Create Window¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
SDL_Delay(2000)
SDL_DestroyWindow(win)
SDL_Quit()
Display Image¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = SDL_LoadBMP("hello.bmp")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
SDL_RenderClear(ren)
SDL_RenderCopy2(ren,tex)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyTexture(tex)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()
Switch between two images¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = SDL_LoadBMP("hello.bmp")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
bmp = SDL_LoadBMP("hello2.bmp")
tex2 = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
for x = 1 to 10 showtex(tex) showtex(tex2) next
SDL_DestroyTexture(tex)
SDL_DestroyTexture(tex2)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()
func showtex oTex
SDL_RenderClear(ren)
SDL_RenderCopy2(ren,oTex)
SDL_RenderPresent(ren)
SDL_Delay(200)
Draw Rectangle¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
SDL_RenderClear(ren)
rect = sdl_new_sdl_rect()
sdl_set_sdl_rect_x(rect,10)
sdl_set_sdl_rect_y(rect,10)
sdl_set_sdl_rect_w(rect,100)
sdl_set_sdl_rect_h(rect,100)
SDL_SetRenderDrawColor(ren,255,255,255,255)
SDL_RenderDrawRect(ren,rect)
sdl_destroy_sdl_rect(rect)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()
Display PNG Images¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = IMG_Load("hello3.png")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
SDL_RenderClear(ren)
SDL_RenderCopy2(ren,tex)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyTexture(tex)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()
Use TTF Fonts¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
SDL_RenderClear(ren)
TTF_Init()
font = TTF_OpenFont("pirulen.ttf", 16)
color = sdl_new_sdl_color()
sdl_set_sdl_color_r(color,0)
sdl_set_sdl_color_g(color,255)
sdl_set_sdl_color_b(color,0)
text = TTF_RenderText_Solid(font,"Welcome to the Ring language",color)
surface = SDL_GetWindowSurface(win)
SDL_BlitSurface(text, NULL, surface, NULL)
SDL_UpdateWindowSurface(win)
SDL_Delay(2000)
SDL_Destroy_SDL_Color(color)
SDL_FreeSurface(text)
TTF_CloseFont(font)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()
Display Transparent Images¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
flags = IMG_INIT_JPG | IMG_INIT_PNG
IMG_Init(flags)
win = SDL_CreateWindow("Hello World!", 100, 100, 800, 600, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = IMG_Load("stars.jpg")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
SDL_RenderClear(ren)
SDL_RenderCopy(ren,tex,NULL,NULL)
SDL_DestroyTexture(tex)
bmp = IMG_Load("player.png")
# Image - Set Transparent color (white)
myformat = sdl_get_sdl_surface_format(bmp)
white = SDL_MapRGB(myformat, 255, 255, 255)
SDL_SetColorKey(bmp, SDL_True, white)
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
rect = sdl_new_sdl_rect()
sdl_set_sdl_rect_x(rect,0)
sdl_set_sdl_rect_y(rect,0)
sdl_set_sdl_rect_w(rect,100)
sdl_set_sdl_rect_h(rect,100)
SDL_RenderCopy(ren,tex,NULL,rect)
SDL_SetTextureBlendMode(tex,2)
SDL_SetTextureAlphaMod(tex,255)
sdl_set_sdl_rect_x(rect,200)
sdl_set_sdl_rect_y(rect,200)
sdl_set_sdl_rect_w(rect,100)
sdl_set_sdl_rect_h(rect,100)
SDL_RenderCopy(ren,tex,NULL,rect)
SDL_DestroyTexture(tex)
SDL_Destroy_SDL_Rect(rect)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()
Close Window Event¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
myevent = sdl_new_sdl_event()
while true
thevent = sdl_pollevent(myevent)
switch sdl_get_sdl_event_type(myevent)
on sdl_get_sdl_quit()
exit
on sdl_get_sdl_keydown()
Key = SDL_GET_SDL_Event_key_keysym_sym(myevent)
if key = 27 exit ok
off
end
SDL_DestroyWindow(win)
SDL_Quit()
Mouse Events¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Mouse Events ", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
TTF_Init()
font = TTF_OpenFont("pirulen.ttf", 16)
color = sdl_new_sdl_color()
sdl_set_sdl_color_r(color,0)
sdl_set_sdl_color_g(color,255)
sdl_set_sdl_color_b(color,0)
surface = SDL_GetWindowSurface(win)
myevent = sdl_new_sdl_event()
while true
cMsg = ""
sdl_pollevent(myevent)
switch sdl_get_sdl_event_type(myevent)
on SDL_QUIT
exit
on SDL_KEYDOWN
Key = SDL_GET_SDL_Event_key_keysym_sym(myevent)
if key = 27 exit ok
on SDL_MOUSEBUTTONDOWN
if sdl_get_Sdl_Event_button_button(myevent) = SDL_BUTTON_LEFT
SDL_SETWINDOWTITLE(win, " Button_Left_Down " )
but sdl_get_Sdl_Event_button_button(myevent) = SDL_BUTTON_MIDDLE
SDL_SETWINDOWTITLE(win, " Button_Middle_Down " )
but sdl_get_Sdl_Event_button_button(myevent) = SDL_BUTTON_RIGHT
SDL_SETWINDOWTITLE(win, " Button_Right_Down " )
ok
on SDL_MOUSEMOTION
sdl_fillrect(surface,NULL,0)
if sdl_get_sdl_event_motion_xrel(myevent) < 0
cMsg += " Left "
else
cMsg += " Right "
ok
if sdl_get_sdl_event_motion_yrel(myevent) < 0
cMsg += " Up "
else
cMsg += " Down "
ok
cMsg += " x = " + sdl_get_sdl_event_motion_x(myevent)
cMsg += " y = " + sdl_get_sdl_event_motion_y(myevent)
showmsg(cMsg)
off
end
SDL_Destroy_SDL_Color(Color)
TTF_CloseFont(font)
SDL_DestroyWindow(win)
SDL_Quit()
func showmsg mymsg
text = TTF_RenderText_Solid(font,mymsg,color)
SDL_BlitSurface(text, NULL, surface, NULL)
SDL_UpdateWindowSurface(win)
SDL_FreeSurface(text)
Play Sound¶
Example:
Load "libsdl.ring"
SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT , 2, 10000)
Mix_AllocateChannels(4)
sound = Mix_LoadWav( "sound.wav" )
Mix_VolumeChunk(sound,1)
Mix_PlayChannel(1,sound,0)
myevent = sdl_new_sdl_event()
while true
thevent = sdl_pollevent(myevent)
switch sdl_get_sdl_event_type(myevent)
on sdl_get_sdl_quit()
exit
on sdl_get_sdl_keydown()
Key = SDL_GET_SDL_Event_key_keysym_sym(myevent)
if key = 27 exit ok
off
end
Mix_FreeChunk( sound )
Mix_CloseAudio()
Mix_Quit()
SDL_DestroyWindow(win)
SDL_Quit()