RingOpenGL (OpenGL 1.4) Functions Reference
GL_ZERO
GL_FALSE
GL_LOGIC_OP
GL_NONE
GL_TEXTURE_COMPONENTS
GL_NO_ERROR
GL_POINTS
GL_CURRENT_BIT
GL_TRUE
GL_ONE
GL_CLIENT_PIXEL_STORE_BIT
GL_LINES
GL_LINE_LOOP
GL_POINT_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_LINE_STRIP
GL_LINE_BIT
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
GL_QUADS
GL_QUAD_STRIP
GL_POLYGON_BIT
GL_POLYGON
GL_POLYGON_STIPPLE_BIT
GL_PIXEL_MODE_BIT
GL_LIGHTING_BIT
GL_FOG_BIT
GL_DEPTH_BUFFER_BIT
GL_ACCUM
GL_LOAD
GL_RETURN
GL_MULT
GL_ADD
GL_NEVER
GL_ACCUM_BUFFER_BIT
GL_LESS
GL_EQUAL
GL_LEQUAL
GL_GREATER
GL_NOTEQUAL
GL_GEQUAL
GL_ALWAYS
GL_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
GL_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
GL_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
GL_DST_COLOR
GL_ONE_MINUS_DST_COLOR
GL_SRC_ALPHA_SATURATE
GL_STENCIL_BUFFER_BIT
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_BACK_LEFT
GL_BACK_RIGHT
GL_FRONT
GL_BACK
GL_LEFT
GL_RIGHT
GL_FRONT_AND_BACK
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_INVALID_ENUM
GL_INVALID_VALUE
GL_INVALID_OPERATION
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_OUT_OF_MEMORY
GL_2D
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_4D_COLOR_TEXTURE
GL_PASS_THROUGH_TOKEN
GL_POINT_TOKEN
GL_LINE_TOKEN
GL_POLYGON_TOKEN
GL_BITMAP_TOKEN
GL_DRAW_PIXEL_TOKEN
GL_COPY_PIXEL_TOKEN
GL_LINE_RESET_TOKEN
GL_EXP
GL_VIEWPORT_BIT
GL_EXP2
GL_CW
GL_CCW
GL_COEFF
GL_ORDER
GL_DOMAIN
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_DISTANCE
GL_POINT_SMOOTH
GL_POINT_SIZE
GL_POINT_SIZE_RANGE
GL_POINT_SIZE_GRANULARITY
GL_LINE_SMOOTH
GL_LINE_WIDTH
GL_LINE_WIDTH_RANGE
GL_LINE_WIDTH_GRANULARITY
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LIST_MODE
GL_MAX_LIST_NESTING
GL_LIST_BASE
GL_LIST_INDEX
GL_POLYGON_MODE
GL_POLYGON_SMOOTH
GL_POLYGON_STIPPLE
GL_EDGE_FLAG
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_FRONT_FACE
GL_LIGHTING
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LIGHT_MODEL_AMBIENT
GL_SHADE_MODEL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATERIAL
GL_FOG
GL_FOG_INDEX
GL_FOG_DENSITY
GL_FOG_START
GL_FOG_END
GL_FOG_MODE
GL_FOG_COLOR
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_ACCUM_CLEAR_VALUE
GL_STENCIL_TEST
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FUNC
GL_STENCIL_VALUE_MASK
GL_STENCIL_FAIL
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_WRITEMASK
GL_MATRIX_MODE
GL_NORMALIZE
GL_VIEWPORT
GL_MODELVIEW_STACK_DEPTH
GL_PROJECTION_STACK_DEPTH
GL_TEXTURE_STACK_DEPTH
GL_MODELVIEW_MATRIX
GL_PROJECTION_MATRIX
GL_TEXTURE_MATRIX
GL_ATTRIB_STACK_DEPTH
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_DITHER
GL_BLEND_DST
GL_BLEND_SRC
GL_BLEND
GL_LOGIC_OP_MODE
GL_INDEX_LOGIC_OP
GL_COLOR_LOGIC_OP
GL_AUX_BUFFERS
GL_DRAW_BUFFER
GL_READ_BUFFER
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_INDEX_CLEAR_VALUE
GL_INDEX_WRITEMASK
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_INDEX_MODE
GL_RGBA_MODE
GL_DOUBLEBUFFER
GL_STEREO
GL_RENDER_MODE
GL_PERSPECTIVE_CORRECTION_HINT
GL_POINT_SMOOTH_HINT
GL_LINE_SMOOTH_HINT
GL_POLYGON_SMOOTH_HINT
GL_FOG_HINT
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_Q
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_A_TO_A_SIZE
GL_UNPACK_SWAP_BYTES
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_ALIGNMENT
GL_PACK_SWAP_BYTES
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_ROWS
GL_PACK_SKIP_PIXELS
GL_PACK_ALIGNMENT
GL_MAP_COLOR
GL_MAP_STENCIL
GL_INDEX_SHIFT
GL_INDEX_OFFSET
GL_RED_SCALE
GL_RED_BIAS
GL_ZOOM_X
GL_ZOOM_Y
GL_GREEN_SCALE
GL_GREEN_BIAS
GL_BLUE_SCALE
GL_BLUE_BIAS
GL_ALPHA_SCALE
GL_ALPHA_BIAS
GL_DEPTH_SCALE
GL_DEPTH_BIAS
GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS
GL_MAX_CLIP_PLANES
GL_MAX_TEXTURE_SIZE
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_SUBPIXEL_BITS
GL_INDEX_BITS
GL_RED_BITS
GL_GREEN_BITS
GL_BLUE_BITS
GL_ALPHA_BITS
GL_DEPTH_BITS
GL_STENCIL_BITS
GL_ACCUM_RED_BITS
GL_ACCUM_GREEN_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_ALPHA_BITS
GL_NAME_STACK_DEPTH
GL_AUTO_NORMAL
GL_MAP1_COLOR_4
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_TEXTURE_WIDTH
GL_TRANSFORM_BIT
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER
GL_DONT_CARE
GL_FASTEST
GL_NICEST
GL_AMBIENT
GL_DIFFUSE
GL_SPECULAR
GL_POSITION
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SPOT_CUTOFF
GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_BYTE
GL_UNSIGNED_BYTE
GL_SHORT
GL_UNSIGNED_SHORT
GL_INT
GL_UNSIGNED_INT
GL_FLOAT
GL_2_BYTES
GL_3_BYTES
GL_4_BYTES
GL_DOUBLE
GL_CLEAR
GL_AND
GL_AND_REVERSE
GL_COPY
GL_AND_INVERTED
GL_NOOP
GL_XOR
GL_OR
GL_NOR
GL_EQUIV
GL_INVERT
GL_OR_REVERSE
GL_COPY_INVERTED
GL_OR_INVERTED
GL_NAND
GL_SET
GL_EMISSION
GL_SHININESS
GL_AMBIENT_AND_DIFFUSE
GL_COLOR_INDEXES
GL_MODELVIEW
GL_PROJECTION
GL_TEXTURE
GL_COLOR
GL_DEPTH
GL_STENCIL
GL_COLOR_INDEX
GL_STENCIL_INDEX
GL_DEPTH_COMPONENT
GL_RED
GL_GREEN
GL_BLUE
GL_ALPHA
GL_RGB
GL_RGBA
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_BITMAP
GL_POINT
GL_LINE
GL_FILL
GL_RENDER
GL_FEEDBACK
GL_SELECT
GL_FLAT
GL_SMOOTH
GL_KEEP
GL_REPLACE
GL_INCR
GL_DECR
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
GL_S
GL_ENABLE_BIT
GL_T
GL_R
GL_Q
GL_MODULATE
GL_DECAL
GL_TEXTURE_ENV_MODE
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV
GL_EYE_LINEAR
GL_OBJECT_LINEAR
GL_SPHERE_MAP
GL_TEXTURE_GEN_MODE
GL_OBJECT_PLANE
GL_EYE_PLANE
GL_NEAREST
GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_CLAMP
GL_REPEAT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_LINE
GL_R3_G3_B2
GL_V2F
GL_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_C3F_V3F
GL_N3F_V3F
GL_C4F_N3F_V3F
GL_T2F_V3F
GL_T4F_V4F
GL_T2F_C4UB_V3F
GL_T2F_C3F_V3F
GL_T2F_N3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T4F_C4F_N3F_V4F
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_LIGHT0
GL_COLOR_BUFFER_BIT
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_HINT_BIT
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_FACTOR
GL_ALPHA4
GL_ALPHA8
GL_ALPHA12
GL_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE8
GL_LUMINANCE12
GL_LUMINANCE16
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE16_ALPHA16
GL_INTENSITY
GL_INTENSITY4
GL_INTENSITY8
GL_INTENSITY12
GL_INTENSITY16
GL_RGB4
GL_RGB5
GL_RGB8
GL_RGB10
GL_RGB12
GL_RGB16
GL_RGBA2
GL_RGBA4
GL_RGB5_A1
GL_RGBA8
GL_RGB10_A2
GL_RGBA12
GL_RGBA16
GL_TEXTURE_RED_SIZE
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_INTENSITY_SIZE
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D
GL_TEXTURE_PRIORITY
GL_TEXTURE_RESIDENT
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_VERTEX_ARRAY
GL_NORMAL_ARRAY
GL_COLOR_ARRAY
GL_INDEX_ARRAY
GL_TEXTURE_COORD_ARRAY
GL_EDGE_FLAG_ARRAY
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_STRIDE
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE
GL_VERTEX_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER
GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT
GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT
GL_EVAL_BIT
GL_LIST_BIT
GL_TEXTURE_BIT
GL_SCISSOR_BIT
GL_ALL_ATTRIB_BITS
GL_CLIENT_ALL_ATTRIB_BITS
GL_SMOOTH_POINT_SIZE_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_10_10_10_2
GL_RESCALE_NORMAL
GL_TEXTURE_BINDING_3D
GL_PACK_SKIP_IMAGES
GL_PACK_IMAGE_HEIGHT
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_IMAGE_HEIGHT
GL_TEXTURE_3D
GL_PROXY_TEXTURE_3D
GL_TEXTURE_DEPTH
GL_TEXTURE_WRAP_R
GL_MAX_3D_TEXTURE_SIZE
GL_BGR
GL_BGRA
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENTS_INDICES
GL_CLAMP_TO_EDGE
GL_TEXTURE_MIN_LOD
GL_TEXTURE_MAX_LOD
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_MAX_LEVEL
GL_LIGHT_MODEL_COLOR_CONTROL
GL_SINGLE_COLOR
GL_SEPARATE_SPECULAR_COLOR
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_INT_8_8_8_8_REV
GL_ALIASED_POINT_SIZE_RANGE
GL_ALIASED_LINE_WIDTH_RANGE
GL_MULTISAMPLE
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_COVERAGE
GL_SAMPLE_BUFFERS
GL_SAMPLES
GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_COVERAGE_INVERT
GL_CLAMP_TO_BORDER
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE2
GL_TEXTURE3
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE30
GL_TEXTURE31
GL_ACTIVE_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE
GL_MAX_TEXTURE_UNITS
GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRANSPOSE_COLOR_MATRIX
GL_SUBTRACT
GL_COMPRESSED_ALPHA
GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_INTENSITY
GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA
GL_TEXTURE_COMPRESSION_HINT
GL_NORMAL_MAP
GL_REFLECTION_MAP
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_PROXY_TEXTURE_CUBE_MAP
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_COMBINE
GL_COMBINE_RGB
GL_COMBINE_ALPHA
GL_RGB_SCALE
GL_ADD_SIGNED
GL_INTERPOLATE
GL_CONSTANT
GL_PRIMARY_COLOR
GL_PREVIOUS
GL_SOURCE0_RGB
GL_SOURCE1_RGB
GL_SOURCE2_RGB
GL_SOURCE0_ALPHA
GL_SOURCE1_ALPHA
GL_SOURCE2_ALPHA
GL_OPERAND0_RGB
GL_OPERAND1_RGB
GL_OPERAND2_RGB
GL_OPERAND0_ALPHA
GL_OPERAND1_ALPHA
GL_OPERAND2_ALPHA
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSED
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_TEXTURE_FORMATS
GL_DOT3_RGB
GL_DOT3_RGBA
GL_MULTISAMPLE_BIT
GL_BLEND_DST_RGB
GL_BLEND_SRC_RGB
GL_BLEND_DST_ALPHA
GL_BLEND_SRC_ALPHA
GL_POINT_SIZE_MIN
GL_POINT_SIZE_MAX
GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_DISTANCE_ATTENUATION
GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT
GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32
GL_MIRRORED_REPEAT
GL_FOG_COORDINATE_SOURCE
GL_FOG_COORDINATE
GL_FRAGMENT_DEPTH
GL_CURRENT_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY
GL_COLOR_SUM
GL_CURRENT_SECONDARY_COLOR
GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_TYPE
GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY
GL_MAX_TEXTURE_LOD_BIAS
GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_LOD_BIAS
GL_INCR_WRAP
GL_DECR_WRAP
GL_TEXTURE_DEPTH_SIZE
GL_DEPTH_TEXTURE_MODE
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_FUNC
GL_COMPARE_R_TO_TEXTURE
void glAccum(GLenum op, GLfloat value)
void glAlphaFunc(GLenum func, GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void glArrayElement(GLint i)
void glBegin(GLenum mode)
void glBindTexture(GLenum target, GLuint texture)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glCallList(GLuint list)
void glCallLists(GLsizei n, GLenum type, const void *lists)
void glClear(GLbitfield mask)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void glClearDepth(GLclampd depth)
void glClearIndex(GLfloat c)
void glClearStencil(GLint s)
void glClipPlane(GLenum plane, const GLdouble *equation)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glColor3bv(const GLbyte *v)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glColor3dv(const GLdouble *v)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glColor3fv(const GLfloat *v)
void glColor3i(GLint red, GLint green, GLint blue)
void glColor3iv(const GLint *v)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glColor3sv(const GLshort *v)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glColor3ubv(const GLubyte *v)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glColor3uiv(const GLuint *v)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glColor3usv(const GLushort *v)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glColor4bv(const GLbyte *v)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glColor4dv(const GLdouble *v)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glColor4fv(const GLfloat *v)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glColor4iv(const GLint *v)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glColor4sv(const GLshort *v)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glColor4ubv(const GLubyte *v)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glColor4uiv(const GLuint *v)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glColor4usv(const GLushort *v)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glColorMaterial(GLenum face, GLenum mode)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glCullFace(GLenum mode)
void glDeleteLists(GLuint list, GLsizei range)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRange(GLclampd zNear, GLclampd zFar)
void glDisable(GLenum cap)
void glDisableClientState(GLenum array)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glDrawBuffer(GLenum mode)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void glEdgeFlag(GLboolean flag)
void glEdgeFlagPointer(GLsizei stride, const void *pointer)
void glEdgeFlagv(const GLboolean *flag)
void glEnable(GLenum cap)
void glEnableClientState(GLenum array)
void glEnd(void)
void glEndList(void)
void glEvalCoord1d(GLdouble u)
void glEvalCoord1dv(const GLdouble *u)
void glEvalCoord1f(GLfloat u)
void glEvalCoord1fv(const GLfloat *u)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glEvalCoord2dv(const GLdouble *u)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glEvalCoord2fv(const GLfloat *u)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i, GLint j)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glFinish(void)
void glFlush(void)
void glFogf(GLenum pname, GLfloat param)
void glFogfv(GLenum pname, const GLfloat *params)
void glFogi(GLenum pname, GLint param)
void glFogiv(GLenum pname, const GLint *params)
void glFrontFace(GLenum mode)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLuint glGenLists(GLsizei range)
void glGenTextures(GLsizei n, GLuint *textures)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glGetDoublev(GLenum pname, GLdouble *params)
GLenum glGetError(void)
void glGetFloatv(GLenum pname, GLfloat *params)
void glGetIntegerv(GLenum pname, GLint *params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glGetPointerv(GLenum pname, void* *params)
void glGetPolygonStipple(GLubyte *mask)
GLubyte *glGetString(GLenum name)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glHint(GLenum target, GLenum mode)
void glIndexMask(GLuint mask)
void glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
void glIndexd(GLdouble c)
void glIndexdv(const GLdouble *c)
void glIndexf(GLfloat c)
void glIndexfv(const GLfloat *c)
void glIndexi(GLint c)
void glIndexiv(const GLint *c)
void glIndexs(GLshort c)
void glIndexsv(const GLshort *c)
void glIndexub(GLubyte c)
void glIndexubv(const GLubyte *c)
void glInitNames(void)
void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
GLboolean glIsEnabled(GLenum cap)
GLboolean glIsList(GLuint list)
GLboolean glIsTexture(GLuint texture)
void glLightModelf(GLenum pname, GLfloat param)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glLightModeli(GLenum pname, GLint param)
void glLightModeliv(GLenum pname, const GLint *params)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glLighti(GLenum light, GLenum pname, GLint param)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glLineStipple(GLint factor, GLushort pattern)
void glLineWidth(GLfloat width)
void glListBase(GLuint base)
void glLoadIdentity(void)
void glLoadMatrixd(const GLdouble *m)
void glLoadMatrixf(const GLfloat *m)
void glLoadName(GLuint name)
void glLogicOp(GLenum opcode)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glMatrixMode(GLenum mode)
void glMultMatrixd(const GLdouble *m)
void glMultMatrixf(const GLfloat *m)
void glNewList(GLuint list, GLenum mode)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glNormal3bv(const GLbyte *v)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glNormal3dv(const GLdouble *v)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glNormal3fv(const GLfloat *v)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glNormal3iv(const GLint *v)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glNormal3sv(const GLshort *v)
void glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glPassThrough(GLfloat token)
void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
void glPixelStoref(GLenum pname, GLfloat param)
void glPixelStorei(GLenum pname, GLint param)
void glPixelTransferf(GLenum pname, GLfloat param)
void glPixelTransferi(GLenum pname, GLint param)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glPointSize(GLfloat size)
void glPolygonMode(GLenum face, GLenum mode)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glPolygonStipple(const GLubyte *mask)
void glPopAttrib(void)
void glPopClientAttrib(void)
void glPopMatrix(void)
void glPopName(void)
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void glPushAttrib(GLbitfield mask)
void glPushClientAttrib(GLbitfield mask)
void glPushMatrix(void)
void glPushName(GLuint name)
void glRasterPos2d(GLdouble x, GLdouble y)
void glRasterPos2dv(const GLdouble *v)
void glRasterPos2f(GLfloat x, GLfloat y)
void glRasterPos2fv(const GLfloat *v)
void glRasterPos2i(GLint x, GLint y)
void glRasterPos2iv(const GLint *v)
void glRasterPos2s(GLshort x, GLshort y)
void glRasterPos2sv(const GLshort *v)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void glRasterPos3dv(const GLdouble *v)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glRasterPos3fv(const GLfloat *v)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glRasterPos3iv(const GLint *v)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glRasterPos3sv(const GLshort *v)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glRasterPos4dv(const GLdouble *v)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glRasterPos4fv(const GLfloat *v)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glRasterPos4iv(const GLint *v)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glRasterPos4sv(const GLshort *v)
void glReadBuffer(GLenum mode)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLint glRenderMode(GLenum mode)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glShadeModel(GLenum mode)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glTexCoord1d(GLdouble s)
void glTexCoord1dv(const GLdouble *v)
void glTexCoord1f(GLfloat s)
void glTexCoord1fv(const GLfloat *v)
void glTexCoord1i(GLint s)
void glTexCoord1iv(const GLint *v)
void glTexCoord1s(GLshort s)
void glTexCoord1sv(const GLshort *v)
void glTexCoord2d(GLdouble s, GLdouble t)
void glTexCoord2dv(const GLdouble *v)
void glTexCoord2f(GLfloat s, GLfloat t)
void glTexCoord2fv(const GLfloat *v)
void glTexCoord2i(GLint s, GLint t)
void glTexCoord2iv(const GLint *v)
void glTexCoord2s(GLshort s, GLshort t)
void glTexCoord2sv(const GLshort *v)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glTexCoord3dv(const GLdouble *v)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glTexCoord3fv(const GLfloat *v)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glTexCoord3iv(const GLint *v)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glTexCoord3sv(const GLshort *v)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glTexCoord4dv(const GLdouble *v)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glTexCoord4fv(const GLfloat *v)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glTexCoord4iv(const GLint *v)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glTexCoord4sv(const GLshort *v)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glVertex2d(GLdouble x, GLdouble y)
void glVertex2dv(const GLdouble *v)
void glVertex2f(GLfloat x, GLfloat y)
void glVertex2fv(const GLfloat *v)
void glVertex2i(GLint x, GLint y)
void glVertex2iv(const GLint *v)
void glVertex2s(GLshort x, GLshort y)
void glVertex2sv(const GLshort *v)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glVertex3dv(const GLdouble *v)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glVertex3fv(const GLfloat *v)
void glVertex3i(GLint x, GLint y, GLint z)
void glVertex3iv(const GLint *v)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glVertex3sv(const GLshort *v)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertex4dv(const GLdouble *v)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertex4fv(const GLfloat *v)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glVertex4iv(const GLint *v)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glVertex4sv(const GLshort *v)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glBindVertexArray(GLuint array)
void glGenVertexArrays(GLsizei n,const GLuint * arrays)
GLenum glewInit(void)
GLboolean glewIsSupported(const char *name)
GLboolean glewGetExtension(const char *name)
const GLubyte *glewGetErrorString(GLenum error)
const GLubyte *glewGetString(GLenum name)